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#ifndef __ASURA_SEMAPHORE_H__
#define __ASURA_SEMAPHORE_H__

#include "../utils_config.h"

#if ASURA_THREAD_WIN32 
#include <windows.h>
#endif

namespace_begin(AsuraEngine)
namespace_begin(Threading)

class SemaphoreImpl;

///
/// ź
///
class Semaphore
{
public:

	Semaphore(unsigned int init_count = 1);
	~Semaphore();

	void Signal();
	bool Wait(int timeout = ASURA_MUTEX_MAXWAIT);

private: 
	SemaphoreImpl* m_Impl;
};

class SemaphoreImpl
{
public:
	SemaphoreImpl(unsigned int init_value) 
		: m_Count(init_value)
	{
	};
	virtual ~SemaphoreImpl() {};
	virtual void Signal() = 0;
	virtual bool Wait(int timeout) = 0;
	inline int Current() { return m_Count; }
protected: 
	unsigned int m_Count;
};

#define wait(sem, ...) sem.Wait(__VA_ARGS__)
#define signal(sem) sem.Signal()
		
#if ASURA_THREAD_WIN32

class SemaphoreWin32 : public SemaphoreImpl
{
public:
	SemaphoreWin32(unsigned int init_value);
	~SemaphoreWin32();
	void Signal() override; 
	bool Wait(int timeout) override;
private:
	HANDLE m_Sem;
};

#endif // ASURA_THREAD_WIN32

namespace_end
namespace_end

#endif