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#ifndef __ASURA_THREAD_H__
#define __ASURA_THREAD_H__

#include <string>
#include <queue>

#include <asura-utils/scripting/portable.hpp>

#include "task.h"
#include "mutex.h"
#include "semaphore.h"
#include "threadable.h"

namespace_begin(AsuraEngine)
namespace_begin(Threading)

class ThreadImpl;

///
/// ̵߳ļֲͬʵ֣
///     1: Deferredӳģʽ߳ϵɺҪ̵ֶ߳Dispatch
///        ̵߳ص첽Ϊͬlua_Stateͻ⡣
///     2: Immediateģʽÿһ߳άһlua_newthreadlua_State
///        صڲͬlua_Stateеãⲻ̷ͬ߳ͬһlua_State
///
enum ThreadType
{
	THREAD_TYPE_DEFERRED,
	THREAD_TYPE_IMMEDIATE, // unsafe
};

enum ThreadState
{
	THREAD_STATE_IDLE,    ///< ãδں˶
	THREAD_STATE_RUNNING,	///< ѭ
	THREAD_STATE_PAUSED,	///< ѭͣ
	THREAD_STATE_STOPPED,	///< ˳ѭ
};

///
/// ߳壬ÿ߳άһtask queue
///
class Thread ASURA_FINAL
	: public AEScripting::Portable<Thread>
	, public Threadable
{
public:

	LUAX_DECL_FACTORY(Thread);

	Thread(lua_State* luaThread, ThreadType type = THREAD_TYPE_DEFERRED, uint sleepTime = 1, const std::string& name = "");
	~Thread();

	bool AddTask(Task* task);
	///
	/// õȴ
	///
	uint GetTaskCount();

	void Idle();

	///
	/// ں˶󣬲Сdaemonȴֶstopijʱ̶ɺԶstop
	///
	bool Start(bool daemon = true, uint32 stacksize = 0);

	///
	/// ͬ߳̿ƣʵʱġҪ߳ʹIsȷϵָ״̬
	///
	void Pause();
	void Resume();
	void Stop();

	///
	/// ͬ߳̿ƣȷźźִС̵߳ȴ
	///
	void PauseSync();
	void ResumeSync();
	void StopSync();

	///
	/// ̵߳ȴ߳̽żִС
	///
	void Join();

	ThreadState GetState();

	///
	/// ߼߳״̬
	///     1: IdleУ̴߳Ĭ״̬ʱStart
	///     2: RunningУں˶´Ѿں˵УTask
	///     3: PausedͣȻںУ˶Ĵ߼ͣ
	///     4: StoppedֹͣȻںУѾ޷
	/// 
	bool IsIdle();
	bool IsRunning();
	bool IsPaused(); 
	bool IsStopped();

	bool IsCurrent();

	///
	/// ִС
	///
	int Process() override;

	const std::string& GetName();

	///
	/// ص
	///
	void Dispatch();

	///
	/// ߺ
	///
	void Sleep(uint ms);

	///
	/// ʱ
	///
	void SetSleepTime(uint ms);

private:

	//----------------------------------------------------------------------------//

	LUAX_DECL_ENUM(ThreadType);
	LUAX_DECL_ENUM(ThreadState);

	LUAX_DECL_METHOD(_New);
	LUAX_DECL_METHOD(_AddTask);
	LUAX_DECL_METHOD(_Start);
	LUAX_DECL_METHOD(_Idle);
	LUAX_DECL_METHOD(_Pause);
	LUAX_DECL_METHOD(_Resume);
	LUAX_DECL_METHOD(_Stop);
	LUAX_DECL_METHOD(_Join);
	LUAX_DECL_METHOD(_IsRunning);
	LUAX_DECL_METHOD(_IsPaused);
	LUAX_DECL_METHOD(_IsStopped);
	LUAX_DECL_METHOD(_IsCurrent);
	LUAX_DECL_METHOD(_Sleep);
	LUAX_DECL_METHOD(_Dispatch);
	LUAX_DECL_METHOD(_GetName);
	LUAX_DECL_METHOD(_GetType);
	LUAX_DECL_METHOD(_GetState);
	LUAX_DECL_METHOD(_SetSleepTime);

	//----------------------------------------------------------------------------//

	ThreadImpl* m_Impl;

	lua_State*  m_LuaThread;

	///
	/// ˴Ƿػģʽ
	///
	bool m_IsDaemon;

	std::string m_Name;
	ThreadType  m_Type;
	uint        m_SleepTime;

	ThreadState m_State;
	Mutex       m_StateMutex;

	///
	/// ͬصź
	///
	Semaphore m_SemPause;
	Semaphore m_SemResume;
	Semaphore m_SemStop;

	///
	/// С
	///
	std::queue<Task*> m_TaskQueue;
	Mutex             m_TaskQueueMutex;

	/// 
	/// ӳģʽʹ
	///
	std::queue<Task*> m_FinishedTasks;
	Mutex             m_FinishedMutex;

	///
	/// ģʽʹãصʹõlua߳
	///
	lua_State*          m_CallbackThread;
	Luax::LuaxMemberRef m_CallbackThreadRef;

};

///
/// ̵߳ľʵ֣û͸ģһ׼ֲԣ
///     1: win32 
///     2: posix
///     3: SDL 
///     4: std::thread
///
ASURA_ABSTRACT class ThreadImpl
{
public:
	ThreadImpl() {};
	virtual ~ThreadImpl() {};

	virtual bool Start(Threadable* thread, uint32 stacksize = 0) = 0;
	virtual void Join() = 0;
	virtual void Kill() = 0;

	virtual void Sleep(uint ms) = 0;

	virtual bool IsRunning() = 0;
	virtual bool IsCurrent() = 0;

};

namespace_end
namespace_end

#endif