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#ifndef __ASURA_THREAD_STD_H__
#define __ASURA_THREAD_STD_H__

#include "../utils_config.h"

#if ASURA_THREAD_STD

#include <windows.h>

#include "thread.h"

namespace_begin(AsuraEngine)
namespace_begin(Threading)

///
/// Threadstd::threadʵ֡
///
class ThreadImplSTD : public ThreadImpl
{
public:

	ThreadImplSTD();
	~ThreadImplSTD();

	bool Start(Threadable* thread, uint32 stacksize) override;
	void Join() override;
	void Kill() override;

	bool IsRunning() override;
	bool IsCurrent() override;

private:

};

namespace_end
namespace_end

#endif // #if ASURA_THREAD_STD

#endif // __ASURA_THREAD_STD_H__