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#include "thread_impl_win32.h"
#include "thread.h"
#include <iostream>
#if ASURA_THREAD_WIN32
namespace AsuraEngine
{
namespace Threading
{
static DWORD WINAPI _thread_win32_runner(LPVOID param)
{
Threadable* thread = (Threadable*)param;
return thread->Process(); // β
}
ThreadImplWin32::ThreadImplWin32()
{
}
ThreadImplWin32::~ThreadImplWin32()
{
if (!m_Handle) return;
::CloseHandle(m_Handle);
m_Handle = 0;
}
bool ThreadImplWin32::Start(Threadable* thread, uint32 stacksize/*=0*/)
{
assert(!IsRunning());
m_Handle = ::CreateThread(
NULL
, stacksize
, _thread_win32_runner
, thread
, 0 /*е*/
, NULL);
return m_Handle;
}
void ThreadImplWin32::Join()
{
// ̵߳ȴ̷߳
::WaitForSingleObject(m_Handle, INFINITE);
}
void ThreadImplWin32::Kill()
{
::TerminateThread(m_Handle, FALSE);
}
void ThreadImplWin32::Sleep(uint ms)
{
::Sleep(ms);
}
bool ThreadImplWin32::IsRunning()
{
if (m_Handle) {
DWORD exitCode = 0;
// https://blog.csdn.net/yuanmeng567/article/details/19485719
::GetExitCodeThread(m_Handle, &exitCode);
return exitCode == STILL_ACTIVE;
}
return false;
}
bool ThreadImplWin32::IsCurrent()
{
return m_Handle == ::GetCurrentThread();
}
}
}
#endif // ASURA_THREAD_WIN32
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