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#ifndef __ASURA_UTILS_TYPE_H__
#define __ASURA_UTILS_TYPE_H__
#include <cstdlib>
#include <stdint.h>
namespace AsuraEngine
{
//--------------------------------------------------------------------------------//
typedef int8_t int8;
typedef uint8_t uint8;
//typedef uint8 byte;
typedef char byte;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
typedef uint32_t uint;
typedef int32_t sint;
typedef std::size_t size_t;
typedef const char cc8;
//--------------------------------------------------------------------------------//
#ifndef ASSERT
#ifdef NDEBUG
#define ASSERT(x) { false ? (void)(x) : (void)0; }
#else
#ifdef _WIN32
#define ASURA_DEBUG_BREAK() __debugbreak()
#else
#define ASURA_DEBUG_BREAK() raise(SIGTRAP)
#endif
#define ASSERT(x) do { const volatile bool asura_assert_b____ = !(x); if(asura_assert_b____) ASURA_DEBUG_BREAK(); } while (false)
#endif
#endif
//--------------------------------------------------------------------------------//
#ifdef _WIN32
#define ASURA_FINAL final
#define ASURA_LIBRARY_EXPORT __declspec(dllexport)
#define ASURA_LIBRARY_IMPORT __declspec(dllimport)
#define ASURA_FORCE_INLINE __forceinline
#define ASURA_RESTRICT __restrict
#define ASURA_ATTRIBUTE_USED
#define ASURA_ABSTRACT
#define ASURA_API ASURA_LIBRARY_EXPORT
#define ASURA_WINDOWS 1
#else
#define ASURA_FINAL final
#define ASURA_LIBRARY_EXPORT __attribute__((visibility("default")))
#define ASURA_LIBRARY_IMPORT
#define ASURA_FORCE_INLINE __attribute__((always_inline)) inline
#define ASURA_RESTRICT __restrict__
#define ASURA_ATTRIBUTE_USED __attribute__((used))
#define ASURA_ABSTRACT
#define ASURA_API ASURA_LIBRARY_EXPORT
#endif
///
/// ò
///
#define ASURA_OUT
#define ASURA_REF
///
/// ƶָȨ
///
#define ASURA_MOVE
//--------------------------------------------------------------------------------//
#define ASURA_SDL_HOST 1
#define ASURA_LITTLE_ENDIAN 1
} // namespace AsuraEngine
#endif // __ASURA_CONFIG_H__
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