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+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ title: Universal Render Pipeline Template
+ sections:
+ - heading: Universal Render Pipeline
+ text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
+ linkText:
+ url:
+ - heading:
+ text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
+ linkText:
+ url:
+ - heading:
+ text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
+ linkText:
+ url:
+ - heading:
+ text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
+ linkText:
+ url:
+ - heading:
+ text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
+ linkText:
+ url:
+ - heading:
+ text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
+ linkText:
+ url:
+ - heading:
+ text: 'To read more about URP and its built-in features, see the '
+ linkText: URP documentation.
+ url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html
+ - heading:
+ text: 'For more information about Shader Graph, see the '
+ linkText: Shader Graph documentation
+ url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest
+ loadedLayout: 1