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diff --git a/Other/CADEMO/Assets/Readme.asset b/Other/CADEMO/Assets/Readme.asset new file mode 100644 index 0000000..4310d24 --- /dev/null +++ b/Other/CADEMO/Assets/Readme.asset @@ -0,0 +1,50 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} + m_Name: Readme + m_EditorClassIdentifier: + icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} + title: Universal Render Pipeline Template + sections: + - heading: Universal Render Pipeline + text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.' + linkText: + url: + - heading: + text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.' + linkText: + url: + - heading: + text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' + linkText: + url: + - heading: + text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'To read more about URP and its built-in features, see the ' + linkText: URP documentation. + url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html + - heading: + text: 'For more information about Shader Graph, see the ' + linkText: Shader Graph documentation + url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest + loadedLayout: 1 |