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authorchai <215380520@qq.com>2022-11-15 12:45:13 +0800
committerchai <215380520@qq.com>2022-11-15 12:45:13 +0800
commitc9e0870b3875e5bea28468ca481017f83c4cdcec (patch)
treed6579515835534d2887fbf2e4ea765e4cef7dcc7
parentce53952faaab8909bd21e74f7d69fe90e3691648 (diff)
- UnitState
-rw-r--r--Erika/Assets/Scripts/Test2/TestErika.cs4
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/MonsterController.cs4
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/PCController.cs4
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/UnitController.cs44
5 files changed, 25 insertions, 33 deletions
diff --git a/Erika/Assets/Scripts/Test2/TestErika.cs b/Erika/Assets/Scripts/Test2/TestErika.cs
index a658f9a0..249080d0 100644
--- a/Erika/Assets/Scripts/Test2/TestErika.cs
+++ b/Erika/Assets/Scripts/Test2/TestErika.cs
@@ -83,7 +83,7 @@ public class TestErika : SingletonMB<TestErika>
//}
erika.unit.GetComponent<Animator>().runtimeAnimatorController = overrideController;
- unitCtr.pcState.ChangeState(PCState.EUnitState.Idle, new PCState.IdleParam(), true);
+ //unitCtr.pcState.ChangeState(PCState.EUnitState.Idle, new PCState.IdleParam(), true);
UnitManager.Instance.SetPlayerCharacter(unitCtr as PCController);
}
@@ -110,7 +110,7 @@ public class TestErika : SingletonMB<TestErika>
animCtr.name = monster.unitPrefab.name + " Override Controller";
animator.runtimeAnimatorController = animCtr;
- unitCtr.monsterState.ChangeState(MonsterState.EUnitState.Idle, new MonsterState.IdleParam(), true);
+ //unitCtr.monsterState.ChangeState(MonsterState.EUnitState.Idle, new MonsterState.IdleParam(), true);
monster.unitController.transform.position = new Vector3(2, 0, 0);
monster.unitController.transform.rotation *= Quaternion.Euler(0, 180, 0);
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs
index 083f5a17..4a7d489c 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs
@@ -165,7 +165,7 @@ public partial class PCState : UnitState
{
float offset = owner.isTowardRight ? 1.2f : -1.2f;
TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
- ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ //((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
return true;
}
return false;
diff --git a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs
index 28123cdc..d222ea3f 100644
--- a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs
+++ b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs
@@ -10,8 +10,8 @@ public class MonsterController : UnitController
{
base.Initialize();
- unitState = GetOrAddUnitComponent<MonsterState>();
- unitState.Initialize();
+ //unitState = GetOrAddUnitComponent<MonsterState>();
+ //unitState.Initialize();
//unitMotion = GetOrAddUnitComponent<MonsterAnimation>();
//unitMotion.Initialize();
diff --git a/Erika/Assets/Scripts/Unit/Controller/PCController.cs b/Erika/Assets/Scripts/Unit/Controller/PCController.cs
index a8862b2d..d9ad395c 100644
--- a/Erika/Assets/Scripts/Unit/Controller/PCController.cs
+++ b/Erika/Assets/Scripts/Unit/Controller/PCController.cs
@@ -24,8 +24,8 @@ public class PCController : UnitController
{
base.Initialize();
- unitState = GetOrAddUnitComponent<PCState>();
- unitState.Initialize();
+ //unitState = GetOrAddUnitComponent<PCState>();
+ //unitState.Initialize();
//unitMotion = GetOrAddUnitComponent<PCAnimation>();
//unitMotion.Initialize();
diff --git a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
index 29adff5a..880383ec 100644
--- a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -16,55 +16,46 @@ public class UnitController : MonoBehaviour/*, Interactable*/
{
public enum UnitType
{
- PC,
- Monster,
- Prop,
+ PC, // 玩家角色
+ Monster, // 怪物
+ Prop, // 场景道具
}
public virtual UnitType type { get; }
- // 角色共有的组件
+ //public UnitState unitState;
+ //public PCState pcState { get { return unitState as PCState; } }
+ //public MonsterState monsterState { get { return unitState as MonsterState; } }
- public UnitRender unitRender;
+ //public PCAnimation pcAnimation { get { return unitMotion as PCAnimation; } }
+ //public MonsterAnimation monsterAnimation { get { return unitMotion as MonsterAnimation; } }
- public UnitStatemachine unitStatemachine;
+ // 角色共有的组件
- public UnitState unitState;
- public PCState pcState { get { return unitState as PCState; } }
- public MonsterState monsterState { get { return unitState as MonsterState; } }
+ public UnitRender unitRender;
+ public UnitStatemachine unitStatemachine;
public UnitMotion unitMotion;
- //public PCAnimation pcAnimation { get { return unitMotion as PCAnimation; } }
- //public MonsterAnimation monsterAnimation { get { return unitMotion as MonsterAnimation; } }
-
public UnitSkill unitSkill;
-
public UnitRootMotion unitRootMotion;
-
public UnitCollider unitCollider;
-
public UnitDetail unitDetail;
-
public UnitPhysicsBoxCollection unitPhysicsBoxes;
-
public UnitBody unitBody;
-
public UnitLensEffect unitLensEffect;
-
public UnitPreprocessing unitPreprocessing;
public GameObject unitObj; // 角色模型
+ public CharacterController unitCharacterController;
protected List<UnitComponent> unitComponents;
- public CharacterController unitCharacterController;
-
#region 事件监听
public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
public OnTimelineEventHandle onTimelineEvent { get; set; }
#endregion
- #region 朝向
+ #region 位置
// 朝向
public Quaternion faceRotation
{
@@ -91,7 +82,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/
return isTowardRight ? 1 : -1;
}
}
- #endregion
public virtual bool isOnGround
{
@@ -184,10 +174,13 @@ public class UnitController : MonoBehaviour/*, Interactable*/
}
}
+ #endregion
+
public virtual void Initialize( GameObject obj , string folder)
{
- unitObj = obj;
m_Folder = folder;
+
+ unitObj = obj;
unitComponents = new List<UnitComponent>();
Initialize();
@@ -227,7 +220,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/
unitCharacterController.radius = unitDetail.characterControllerSetting.radius;
unitCharacterController.height = unitDetail.characterControllerSetting.height;
unitCharacterController.skinWidth = unitDetail.characterControllerSetting.skinWidth;
-
}
private void OnPostInitailize()
@@ -251,7 +243,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public virtual void Update()
{
unitRender.OnUpdate();
- unitState.OnUpdate();
+ //unitState.OnUpdate();
unitMotion.OnUpdate();
unitSkill.OnUpdate();
unitRootMotion.OnUpdate();