diff options
author | chai <215380520@qq.com> | 2022-11-15 12:45:13 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2022-11-15 12:45:13 +0800 |
commit | c9e0870b3875e5bea28468ca481017f83c4cdcec (patch) | |
tree | d6579515835534d2887fbf2e4ea765e4cef7dcc7 | |
parent | ce53952faaab8909bd21e74f7d69fe90e3691648 (diff) |
- UnitState
5 files changed, 25 insertions, 33 deletions
diff --git a/Erika/Assets/Scripts/Test2/TestErika.cs b/Erika/Assets/Scripts/Test2/TestErika.cs index a658f9a0..249080d0 100644 --- a/Erika/Assets/Scripts/Test2/TestErika.cs +++ b/Erika/Assets/Scripts/Test2/TestErika.cs @@ -83,7 +83,7 @@ public class TestErika : SingletonMB<TestErika> //} erika.unit.GetComponent<Animator>().runtimeAnimatorController = overrideController; - unitCtr.pcState.ChangeState(PCState.EUnitState.Idle, new PCState.IdleParam(), true); + //unitCtr.pcState.ChangeState(PCState.EUnitState.Idle, new PCState.IdleParam(), true); UnitManager.Instance.SetPlayerCharacter(unitCtr as PCController); } @@ -110,7 +110,7 @@ public class TestErika : SingletonMB<TestErika> animCtr.name = monster.unitPrefab.name + " Override Controller"; animator.runtimeAnimatorController = animCtr; - unitCtr.monsterState.ChangeState(MonsterState.EUnitState.Idle, new MonsterState.IdleParam(), true); + //unitCtr.monsterState.ChangeState(MonsterState.EUnitState.Idle, new MonsterState.IdleParam(), true); monster.unitController.transform.position = new Vector3(2, 0, 0); monster.unitController.transform.rotation *= Quaternion.Euler(0, 180, 0); diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs index 083f5a17..4a7d489c 100644 --- a/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/Erika/PCState.cs @@ -165,7 +165,7 @@ public partial class PCState : UnitState {
float offset = owner.isTowardRight ? 1.2f : -1.2f;
TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
- ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ //((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
return true;
} return false; diff --git a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs index 28123cdc..d222ea3f 100644 --- a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs +++ b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs @@ -10,8 +10,8 @@ public class MonsterController : UnitController {
base.Initialize();
- unitState = GetOrAddUnitComponent<MonsterState>();
- unitState.Initialize();
+ //unitState = GetOrAddUnitComponent<MonsterState>();
+ //unitState.Initialize();
//unitMotion = GetOrAddUnitComponent<MonsterAnimation>();
//unitMotion.Initialize();
diff --git a/Erika/Assets/Scripts/Unit/Controller/PCController.cs b/Erika/Assets/Scripts/Unit/Controller/PCController.cs index a8862b2d..d9ad395c 100644 --- a/Erika/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Erika/Assets/Scripts/Unit/Controller/PCController.cs @@ -24,8 +24,8 @@ public class PCController : UnitController {
base.Initialize();
- unitState = GetOrAddUnitComponent<PCState>();
- unitState.Initialize();
+ //unitState = GetOrAddUnitComponent<PCState>();
+ //unitState.Initialize();
//unitMotion = GetOrAddUnitComponent<PCAnimation>();
//unitMotion.Initialize();
diff --git a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs index 29adff5a..880383ec 100644 --- a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs @@ -16,55 +16,46 @@ public class UnitController : MonoBehaviour/*, Interactable*/ {
public enum UnitType
{
- PC,
- Monster,
- Prop,
+ PC, // 玩家角色
+ Monster, // 怪物
+ Prop, // 场景道具
}
public virtual UnitType type { get; }
- // 角色共有的组件
+ //public UnitState unitState;
+ //public PCState pcState { get { return unitState as PCState; } }
+ //public MonsterState monsterState { get { return unitState as MonsterState; } }
- public UnitRender unitRender;
+ //public PCAnimation pcAnimation { get { return unitMotion as PCAnimation; } }
+ //public MonsterAnimation monsterAnimation { get { return unitMotion as MonsterAnimation; } }
- public UnitStatemachine unitStatemachine;
+ // 角色共有的组件
- public UnitState unitState;
- public PCState pcState { get { return unitState as PCState; } }
- public MonsterState monsterState { get { return unitState as MonsterState; } }
+ public UnitRender unitRender;
+ public UnitStatemachine unitStatemachine;
public UnitMotion unitMotion;
- //public PCAnimation pcAnimation { get { return unitMotion as PCAnimation; } }
- //public MonsterAnimation monsterAnimation { get { return unitMotion as MonsterAnimation; } }
-
public UnitSkill unitSkill;
-
public UnitRootMotion unitRootMotion;
-
public UnitCollider unitCollider;
-
public UnitDetail unitDetail;
-
public UnitPhysicsBoxCollection unitPhysicsBoxes;
-
public UnitBody unitBody;
-
public UnitLensEffect unitLensEffect;
-
public UnitPreprocessing unitPreprocessing;
public GameObject unitObj; // 角色模型
+ public CharacterController unitCharacterController;
protected List<UnitComponent> unitComponents;
- public CharacterController unitCharacterController;
-
#region 事件监听
public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
public OnTimelineEventHandle onTimelineEvent { get; set; }
#endregion
- #region 朝向
+ #region 位置
// 朝向
public Quaternion faceRotation
{
@@ -91,7 +82,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/ return isTowardRight ? 1 : -1;
}
}
- #endregion
public virtual bool isOnGround
{
@@ -184,10 +174,13 @@ public class UnitController : MonoBehaviour/*, Interactable*/ }
}
+ #endregion
+
public virtual void Initialize( GameObject obj , string folder)
{
- unitObj = obj;
m_Folder = folder;
+
+ unitObj = obj;
unitComponents = new List<UnitComponent>();
Initialize();
@@ -227,7 +220,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/ unitCharacterController.radius = unitDetail.characterControllerSetting.radius;
unitCharacterController.height = unitDetail.characterControllerSetting.height;
unitCharacterController.skinWidth = unitDetail.characterControllerSetting.skinWidth;
-
}
private void OnPostInitailize()
@@ -251,7 +243,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/ public virtual void Update()
{
unitRender.OnUpdate();
- unitState.OnUpdate();
+ //unitState.OnUpdate();
unitMotion.OnUpdate();
unitSkill.OnUpdate();
unitRootMotion.OnUpdate();
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