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authorchai <chaifix@163.com>2020-10-15 07:20:34 +0800
committerchai <chaifix@163.com>2020-10-15 07:20:34 +0800
commitcd12e74241678ee3c0752484d310b202187ba24c (patch)
tree20db1db46e27750fd4ab2a20122b60066d6826b3
parent3f97baf0c01bf31bc54592df8fd54eed241813c3 (diff)
+TwoHandedSword animation
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro.meta (renamed from Assets/Art/AnimClips/HoshiAnimClips.meta)2
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbxbin0 -> 8084192 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx.meta3844
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack_02.fbxbin0 -> 3035920 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack_02.fbx.meta1910
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbxbin0 -> 3668736 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx.meta1900
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Dodge.fbxbin0 -> 5344320 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Dodge.fbx.meta2866
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbxbin0 -> 3025104 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbx.meta1749
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Finisher.fbxbin0 -> 4091600 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Finisher.fbx.meta2065
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_HitReaction.fbxbin0 -> 9189776 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_HitReaction.fbx.meta4476
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Idle.fbxbin0 -> 9889456 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Idle.fbx.meta4315
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Idle_02.fbxbin0 -> 5227696 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Idle_02.fbx.meta2876
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbxbin0 -> 2485040 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx.meta1753
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_LookAt_Additives.fbxbin0 -> 5449216 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_LookAt_Additives.fbx.meta3188
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Movement.fbxbin0 -> 9681744 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Movement.fbx.meta4959
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Movement_02.fbxbin0 -> 7789168 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Movement_02.fbx.meta4974
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Parry.fbxbin0 -> 7153072 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Parry.fbx.meta3835
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Taunt.fbxbin0 -> 5027744 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Taunt.fbx.meta2383
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_Mat.mat78
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_Mat.mat.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_ao.tgabin0 -> 50331692 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_ao.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_diffuse.tgabin0 -> 50331692 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_diffuse.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_emissive.tgabin0 -> 50331692 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_emissive.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_normal.tgabin0 -> 50331692 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_normal.tga.meta57
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_specular.tgabin0 -> 67108908 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/Materials/Cyborg_specular.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/2hHammer_Mesh.fbxbin0 -> 63088 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/2hHammer_Mesh.fbx.meta76
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_Mat.mat77
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_Mat.mat.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_albedo.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_albedo.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_ao.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_ao.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_metallic.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_metallic.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_normal.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hHammer/Materials/Hammer_normal.tga.meta57
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/2hSword_Mesh.fbxbin0 -> 105792 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/2hSword_Mesh.fbx.meta76
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/Sword_Mat.mat82
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/Sword_Mat.mat.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_albedo.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_albedo.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_ao.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_ao.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_normal.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_normal.tga.meta57
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_roughness.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Models/2hSword/Materials/sword_roughness.tga.meta88
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt16
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile.meta9
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/Animations_S2H.rarbin0 -> 21569990 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/Animations_S2H.rar.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/TwoHandedSwordAnimsetPro_S2H_SourceFile.rarbin0 -> 11679249 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/TwoHandedSwordAnimsetPro_S2H_SourceFile.rar.meta8
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/TwoHandedSwordAnimsetPro_SourceFile.rarbin0 -> 12484565 bytes
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/SourceFile/TwoHandedSwordAnimsetPro_SourceFile.rar.meta8
83 files changed, 48678 insertions, 1 deletions
diff --git a/Assets/Art/AnimClips/HoshiAnimClips.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro.meta
index 106e47ad..b8a9e42c 100644
--- a/Assets/Art/AnimClips/HoshiAnimClips.meta
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations.meta
new file mode 100644
index 00000000..ab10cd9d
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx
new file mode 100644
index 00000000..f684ba65
--- /dev/null
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx
Binary files differ
diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx.meta
new file mode 100644
index 00000000..ce1ecbda
--- /dev/null
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Attack.fbx.meta
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx
new file mode 100644
index 00000000..ea7e8c12
--- /dev/null
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Death.fbx.meta
new file mode 100644
index 00000000..b63f948d
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbx b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbx
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbx.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_EquipWeapon.fbx.meta
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx
new file mode 100644
index 00000000..03107995
--- /dev/null
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx
Binary files differ
diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx.meta b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/Animations/2HandedSword_Jump.fbx.meta
new file mode 100644
index 00000000..ec922eac
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diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt
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+Two Handed Sword Animset Pro contain two versions of animations.
+
+If you want to use animations from standard folder ("..\Assets\TwoHandedSword_AnimsetPro\Animations/"), then you have to attach weapon to "Prop" or "RightHandProp" bone.
+
+But if you want to attach your weapon directly to the right hand, then you have to open "Source Files" folder and extract "AnimationsS2H.rar" to your project. In this animations sword should be attach directly to "RightHand" bone with this Transform:
+
+Location
+X 0.1045
+Y -0.0562
+Z -0.156
+
+Rotation
+X 180
+Y 0
+Z 0
+
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