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authorchai <chaifix@163.com>2021-07-23 18:42:13 +0800
committerchai <chaifix@163.com>2021-07-23 18:42:13 +0800
commit4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (patch)
tree7ab020f3c784a90eec9e8a100db68039b5306b45 /Assets/ActionTool/Editor/ActionManager.cs
parentcb893e1e5e4820cb800836cf6b8a79a1cd986cdc (diff)
*misc
Diffstat (limited to 'Assets/ActionTool/Editor/ActionManager.cs')
-rw-r--r--Assets/ActionTool/Editor/ActionManager.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/Assets/ActionTool/Editor/ActionManager.cs b/Assets/ActionTool/Editor/ActionManager.cs
index cc8a7dfd..094e28fc 100644
--- a/Assets/ActionTool/Editor/ActionManager.cs
+++ b/Assets/ActionTool/Editor/ActionManager.cs
@@ -12,12 +12,15 @@ namespace ActionTool
public static string s_Controller = "Assets/ActionTool/controller_temp.controller";
public static string s_AnimationDataFolder = "Assets/Data/AnimationData/";
static string s_RootMotionDataFolder = "Assets/Data/RootMotionData/";
+ static string s_SettingPath = "Assets/ActionTool/ActionTool Settings.asset";
public static ActionEditor AnimationWindow;
public static ActionPreviewEditor PreviewWindow;
public static ActionEventEditor EventEditWindow;
public static ActionColliderEditor ColliderWindow;
+ public static ActionToolSettings Settings;
+
//规定timeline上事件的采样频率是30帧
public const int FPS = 30;
@@ -218,6 +221,8 @@ namespace ActionTool
s_Animator.applyRootMotion = false;
s_Gizmos = unit.AddComponent<ActionToolGizmos>();
+
+ Settings = AssetDatabase.LoadAssetAtPath<ActionToolSettings>(s_SettingPath);
}
public static void UpdateFrame()