diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs new file mode 100644 index 00000000..69d11eb1 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs @@ -0,0 +1,41 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent + { + private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f ); + [SerializeField] + private GUIStyle m_sepStyle; + public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { } + + public override void Draw() + { + base.Draw(); + if ( m_sepStyle == null ) + { + m_sepStyle = new GUIStyle(); + m_sepStyle.normal.background = Texture2D.whiteTexture; + m_sepStyle.hover.background = Texture2D.whiteTexture; + m_sepStyle.active.background = Texture2D.whiteTexture; + m_sepStyle.onNormal.background = Texture2D.whiteTexture; + m_sepStyle.onHover.background = Texture2D.whiteTexture; + m_sepStyle.onActive.background = Texture2D.whiteTexture; + m_sepStyle.stretchHeight = true; + } + Color originalColor = GUI.color; + GUI.color = m_splitterColor; + GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) ); + GUI.color = originalColor; + } + + public override void Destroy() + { + m_sepStyle = null; + } + } +} |