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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs
new file mode 100644
index 00000000..afee1e74
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs
@@ -0,0 +1,55 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class FallbackTexture : IFallbackVars
+ {
+ [SerializeField]
+ private Texture m_current;
+ [SerializeField]
+ private Texture m_previous;
+
+ public FallbackTexture()
+ {
+ m_current = null;
+ m_previous = null;
+ }
+
+ public FallbackTexture( Texture data )
+ {
+ m_current = data;
+ m_previous = data;
+ }
+
+ public void Revert()
+ {
+ Texture aux = m_current;
+ m_current = m_previous;
+ m_previous = aux;
+ }
+
+ public Texture Current
+ {
+ get
+ {
+ return m_current;
+ }
+
+ set
+ {
+ m_previous = m_current;
+ m_current = value;
+ }
+ }
+
+ public override string ToString()
+ {
+ return m_current.ToString();
+ }
+ }
+}