diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs new file mode 100644 index 00000000..d74d8a5f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs @@ -0,0 +1,39 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + public class ConstVecShaderVariable : ShaderVariablesNode + { + [SerializeField] + protected string m_value; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + ChangeOutputProperties( 0, " ", WirePortDataType.FLOAT4 ); + AddOutputPort( WirePortDataType.FLOAT, "0" ); + AddOutputPort( WirePortDataType.FLOAT, "1" ); + AddOutputPort( WirePortDataType.FLOAT, "2" ); + AddOutputPort( WirePortDataType.FLOAT, "3" ); + } + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + switch ( outputId ) + { + case 0: return m_value; + case 1: return ( m_value + ".x" ); + case 2: return ( m_value + ".y" ); + case 3: return ( m_value + ".z" ); + case 4: return ( m_value + ".w" ); + } + + UIUtils.ShowMessage( UniqueId, "ConstVecShaderVariable generating empty code", MessageSeverity.Warning ); + return string.Empty; + } + + } +} |