diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting')
12 files changed, 1211 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs new file mode 100644 index 00000000..d985714c --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs @@ -0,0 +1,197 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + + public enum ASEStandardSurfaceWorkflow + { + Metallic = 0, + Specular + } + + [Serializable] + [NodeAttributes( "Standard Surface Light", "Light", "Provides a way to create a standard surface light model in custom lighting mode", NodeAvailabilityFlags = (int)NodeAvailability.CustomLighting )] + public sealed class CustomStandardSurface : ParentNode + { + private const string WorkflowStr = "Workflow"; + + [SerializeField] + private ASEStandardSurfaceWorkflow m_workflow = ASEStandardSurfaceWorkflow.Metallic; + + [SerializeField] + private ViewSpace m_normalSpace = ViewSpace.Tangent; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "Albedo" ); + AddInputPort( WirePortDataType.FLOAT3, false, "Normal" ); + m_inputPorts[ 1 ].Vector3InternalData = Vector3.forward; + AddInputPort( WirePortDataType.FLOAT3, false, "Emission" ); + AddInputPort( WirePortDataType.FLOAT, false, "Metallic" ); + AddInputPort( WirePortDataType.FLOAT, false, "Smoothness" ); + AddInputPort( WirePortDataType.FLOAT, false, "Occlusion" ); + m_inputPorts[ 5 ].FloatInternalData = 1; + AddOutputPort( WirePortDataType.FLOAT3, "RGB" ); + m_autoWrapProperties = true; + m_textLabelWidth = 100; + m_errorMessageTypeIsError = NodeMessageType.Warning; + m_errorMessageTooltip = "This node only returns correct information using a custom light model, otherwise returns 0"; + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + if( m_inputPorts[ 1 ].IsConnected && m_normalSpace == ViewSpace.Tangent ) + dataCollector.DirtyNormal = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_workflow = (ASEStandardSurfaceWorkflow)EditorGUILayoutEnumPopup( WorkflowStr, m_workflow ); + if( EditorGUI.EndChangeCheck() ) + { + UpdateSpecularMetallicPorts(); + } + + EditorGUI.BeginChangeCheck(); + m_normalSpace = (ViewSpace)EditorGUILayoutEnumPopup( "Normal Space", m_normalSpace ); + if( EditorGUI.EndChangeCheck() ) + { + UpdatePort(); + } + } + + private void UpdatePort() + { + if( m_normalSpace == ViewSpace.World ) + m_inputPorts[ 1 ].Name = "World Normal"; + else + m_inputPorts[ 1 ].Name = "Normal"; + + m_sizeIsDirty = true; + } + + void UpdateSpecularMetallicPorts() + { + if( m_workflow == ASEStandardSurfaceWorkflow.Specular ) + m_inputPorts[ 3 ].ChangeProperties( "Specular", WirePortDataType.FLOAT3, false ); + else + m_inputPorts[ 3 ].ChangeProperties( "Metallic", WirePortDataType.FLOAT, false ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.GenType == PortGenType.NonCustomLighting || dataCollector.CurrentCanvasMode != NodeAvailability.CustomLighting ) + return "float3(0,0,0)"; + + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string specularMode = string.Empty; + if( m_workflow == ASEStandardSurfaceWorkflow.Specular ) + specularMode = "Specular"; + + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + + if( dataCollector.DirtyNormal ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + } + + dataCollector.AddLocalVariable( UniqueId, "SurfaceOutputStandard" + specularMode + " s" + OutputId + " = (SurfaceOutputStandard" + specularMode + " ) 0;" ); + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Albedo = " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ";" ); + + string normal = string.Empty; + + if( m_inputPorts[ 1 ].IsConnected ) + { + normal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + if( m_normalSpace == ViewSpace.Tangent ) + { + normal = "WorldNormalVector( " + Constants.InputVarStr + " , " + normal + " )"; + } + } + else + { + normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); + } + + + + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Normal = "+ normal + ";" ); + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Emission = " + m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ) + ";" ); + if( m_workflow == ASEStandardSurfaceWorkflow.Specular ) + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Specular = " + m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ) + ";" ); + else + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Metallic = " + m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ) + ";" ); + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Smoothness = " + m_inputPorts[ 4 ].GeneratePortInstructions( ref dataCollector ) + ";" ); + dataCollector.AddLocalVariable( UniqueId, "s" + OutputId + ".Occlusion = " + m_inputPorts[ 5 ].GeneratePortInstructions( ref dataCollector ) + ";\n" ); + + dataCollector.AddLocalVariable( UniqueId, "data.light = gi.light;\n", true ); + + dataCollector.AddLocalVariable( UniqueId, "UnityGI gi" + OutputId + " = gi;" ); + dataCollector.AddLocalVariable( UniqueId, "#ifdef UNITY_PASS_FORWARDBASE", true ); + + dataCollector.AddLocalVariable( UniqueId, "Unity_GlossyEnvironmentData g" + OutputId + " = UnityGlossyEnvironmentSetup( s" + OutputId + ".Smoothness, data.worldViewDir, s" + OutputId + ".Normal, float3(0,0,0));" ); + dataCollector.AddLocalVariable( UniqueId, "gi" + OutputId + " = UnityGlobalIllumination( data, s" + OutputId + ".Occlusion, s" + OutputId + ".Normal, g" + OutputId + " );" ); + dataCollector.AddLocalVariable( UniqueId, "#endif\n", true ); + dataCollector.AddLocalVariable( UniqueId, "float3 surfResult" + OutputId + " = LightingStandard" + specularMode + " ( s" + OutputId + ", viewDir, gi" + OutputId + " ).rgb;" ); + //Emission must be always added to trick Unity, so it knows what needs to be created p.e. world pos + dataCollector.AddLocalVariable( UniqueId, "surfResult" + OutputId + " += s" + OutputId + ".Emission;\n" ); + + m_outputPorts[ 0 ].SetLocalValue( "surfResult" + OutputId, dataCollector.PortCategory ); + + //Remove emission contribution from Forward Add + dataCollector.AddLocalVariable( UniqueId, "#ifdef UNITY_PASS_FORWARDADD//" + OutputId ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "surfResult{0} -= s{0}.Emission;", OutputId )); + dataCollector.AddLocalVariable( UniqueId, "#endif//" + OutputId ); + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + if( ContainerGraph.CurrentCanvasMode == NodeAvailability.TemplateShader || ( ContainerGraph.CurrentStandardSurface != null && ContainerGraph.CurrentStandardSurface.CurrentLightingModel != StandardShaderLightModel.CustomLighting ) ) + m_showErrorMessage = true; + else + m_showErrorMessage = false; + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() < 13204 ) + { + m_workflow = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ) ? ASEStandardSurfaceWorkflow.Specular : ASEStandardSurfaceWorkflow.Metallic; + } + else + { + m_workflow = (ASEStandardSurfaceWorkflow)Enum.Parse( typeof( ASEStandardSurfaceWorkflow ), GetCurrentParam( ref nodeParams ) ); + } + UpdateSpecularMetallicPorts(); + + if( UIUtils.CurrentShaderVersion() >= 14402 ) + { + m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); + } + UpdatePort(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_workflow ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_normalSpace ); + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs.meta new file mode 100644 index 00000000..172f37cd --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/CustomStandardSurface.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 78916999fd7bc3c4e9767bc9cf0698c0 +timeCreated: 1500054866 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs new file mode 100644 index 00000000..c58da735 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs @@ -0,0 +1,366 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Indirect Diffuse Light", "Light", "Indirect Lighting", NodeAvailabilityFlags = (int)( NodeAvailability.CustomLighting | NodeAvailability.TemplateShader ) )] + public sealed class IndirectDiffuseLighting : ParentNode + { + [SerializeField] + private ViewSpace m_normalSpace = ViewSpace.Tangent; + + private int m_cachedIntensityId = -1; + + + private readonly string LWIndirectDiffuseHeader = "ASEIndirectDiffuse( {0}, {1})"; + private readonly string[] LWIndirectDiffuseBody = + { + "float3 ASEIndirectDiffuse( float2 uvStaticLightmap, float3 normalWS )\n", + "{\n", + "#ifdef LIGHTMAP_ON\n", + "\treturn SampleLightmap( uvStaticLightmap, normalWS );\n", + "#else\n", + "\treturn SampleSH(normalWS);\n", + "#endif\n", + "}\n" + }; + + + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "Normal" ); + AddOutputPort( WirePortDataType.FLOAT3, "RGB" ); + m_inputPorts[ 0 ].Vector3InternalData = Vector3.forward; + m_autoWrapProperties = true; + m_errorMessageTypeIsError = NodeMessageType.Warning; + m_errorMessageTooltip = "This node only returns correct information using a custom light model, otherwise returns 0"; + m_previewShaderGUID = "b45d57fa606c1ea438fe9a2c08426bc7"; + m_drawPreviewAsSphere = true; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + m_previewMaterialPassId = 1; + else + m_previewMaterialPassId = 2; + } + else + { + m_previewMaterialPassId = 0; + } + + if( m_cachedIntensityId == -1 ) + m_cachedIntensityId = Shader.PropertyToID( "_Intensity" ); + + PreviewMaterial.SetFloat( m_cachedIntensityId, RenderSettings.ambientIntensity ); + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + // This needs to be rechecked + //if( m_inputPorts[ 0 ].IsConnected ) + dataCollector.DirtyNormal = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + + EditorGUI.BeginChangeCheck(); + m_normalSpace = (ViewSpace)EditorGUILayoutEnumPopup( "Normal Space", m_normalSpace ); + if( EditorGUI.EndChangeCheck() ) + { + UpdatePort(); + } + } + + private void UpdatePort() + { + if( m_normalSpace == ViewSpace.World ) + m_inputPorts[ 0 ].ChangeProperties( "World Normal", m_inputPorts[ 0 ].DataType, false ); + else + m_inputPorts[ 0 ].ChangeProperties( "Normal", m_inputPorts[ 0 ].DataType, false ); + + m_sizeIsDirty = true; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + if( ( ContainerGraph.CurrentStandardSurface != null && ContainerGraph.CurrentStandardSurface.CurrentLightingModel != StandardShaderLightModel.CustomLighting ) ) + m_showErrorMessage = true; + else + m_showErrorMessage = false; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + string finalValue = string.Empty; + + if( dataCollector.IsTemplate && dataCollector.IsFragmentCategory ) + { + if( !dataCollector.IsSRP ) + { + dataCollector.AddToIncludes( UniqueId, Constants.UnityLightingLib ); + + string texcoord1 = string.Empty; + string texcoord2 = string.Empty; + + if( dataCollector.TemplateDataCollectorInstance.HasInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ) ) + texcoord1 = dataCollector.TemplateDataCollectorInstance.GetInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ).VarName; + else + texcoord1 = dataCollector.TemplateDataCollectorInstance.RegisterInfoOnSemantic( MasterNodePortCategory.Vertex, TemplateInfoOnSematics.TEXTURE_COORDINATES1, TemplateSemantics.TEXCOORD1, "texcoord1", WirePortDataType.FLOAT4, PrecisionType.Float, false ); + + if( dataCollector.TemplateDataCollectorInstance.HasInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES2, false, MasterNodePortCategory.Vertex ) ) + texcoord2 = dataCollector.TemplateDataCollectorInstance.GetInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES2, false, MasterNodePortCategory.Vertex ).VarName; + else + texcoord2 = dataCollector.TemplateDataCollectorInstance.RegisterInfoOnSemantic( MasterNodePortCategory.Vertex, TemplateInfoOnSematics.TEXTURE_COORDINATES2, TemplateSemantics.TEXCOORD2, "texcoord2", WirePortDataType.FLOAT4, PrecisionType.Float, false ); + + string vOutName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.OutVarName; + string fInName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.FragmentFunctionData.InVarName; + TemplateVertexData data = dataCollector.TemplateDataCollectorInstance.RequestNewInterpolator( WirePortDataType.FLOAT4, false, "ase_lmap" ); + + string varName = "ase_lmap"; + if( data != null ) + varName = data.VarName; + + dataCollector.AddToVertexLocalVariables( UniqueId, "#ifdef DYNAMICLIGHTMAP_ON //dynlm" ); + dataCollector.AddToVertexLocalVariables( UniqueId, vOutName + "." + varName + ".zw = " + texcoord2 + ".xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#endif //dynlm" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#ifdef LIGHTMAP_ON //stalm" ); + dataCollector.AddToVertexLocalVariables( UniqueId, vOutName + "." + varName + ".xy = " + texcoord1 + ".xy * unity_LightmapST.xy + unity_LightmapST.zw;" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#endif //stalm" ); + + TemplateVertexData shdata = dataCollector.TemplateDataCollectorInstance.RequestNewInterpolator( WirePortDataType.FLOAT3, false, "ase_sh" ); + string worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos( false, MasterNodePortCategory.Vertex ); + string worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Vertex ); + //Debug.Log( shdata ); + string shVarName = "ase_sh"; + if( shdata != null ) + shVarName = shdata.VarName; + string outSH = vOutName + "." + shVarName + ".xyz"; + dataCollector.AddToVertexLocalVariables( UniqueId, "#ifndef LIGHTMAP_ON //nstalm" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#if UNITY_SHOULD_SAMPLE_SH //sh" ); + dataCollector.AddToVertexLocalVariables( UniqueId, outSH + " = 0;" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#ifdef VERTEXLIGHT_ON //vl" ); + dataCollector.AddToVertexLocalVariables( UniqueId, outSH + " += Shade4PointLights (" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "unity_4LightPosX0, unity_4LightPosY0, unity_4LightPosZ0," ); + dataCollector.AddToVertexLocalVariables( UniqueId, "unity_LightColor[0].rgb, unity_LightColor[1].rgb, unity_LightColor[2].rgb, unity_LightColor[3].rgb," ); + dataCollector.AddToVertexLocalVariables( UniqueId, "unity_4LightAtten0, " + worldPos + ", " + worldNormal + ");" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#endif //vl" ); + dataCollector.AddToVertexLocalVariables( UniqueId, outSH + " = ShadeSHPerVertex (" + worldNormal + ", " + outSH + ");" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#endif //sh" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "#endif //nstalm" ); + + //dataCollector.AddToPragmas( UniqueId, "multi_compile_fwdbase" ); + + string fragWorldNormal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId ); + else + fragWorldNormal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Fragment ); + } + + dataCollector.AddLocalVariable( UniqueId, "UnityGIInput data" + OutputId + ";" ); + dataCollector.AddLocalVariable( UniqueId, "UNITY_INITIALIZE_OUTPUT( UnityGIInput, data" + OutputId + " );" ); + + dataCollector.AddLocalVariable( UniqueId, "#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) //dylm" + OutputId ); + dataCollector.AddLocalVariable( UniqueId, "data" + OutputId + ".lightmapUV = " + fInName + "." + varName + ";" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //dylm" + OutputId ); + + dataCollector.AddLocalVariable( UniqueId, "#if UNITY_SHOULD_SAMPLE_SH //fsh" + OutputId ); + dataCollector.AddLocalVariable( UniqueId, "data" + OutputId + ".ambient = " + fInName + "." + shVarName + ";" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //fsh" + OutputId ); + + dataCollector.AddToLocalVariables( UniqueId, "UnityGI gi" + OutputId + " = UnityGI_Base(data" + OutputId + ", 1, " + fragWorldNormal + ");" ); + + finalValue = "gi" + OutputId + ".indirect.diffuse"; + m_outputPorts[ 0 ].SetLocalValue( finalValue, dataCollector.PortCategory ); + return finalValue; + } + else + { + if( dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) + { + string texcoord1 = string.Empty; + + if( dataCollector.TemplateDataCollectorInstance.HasInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ) ) + texcoord1 = dataCollector.TemplateDataCollectorInstance.GetInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ).VarName; + else + texcoord1 = dataCollector.TemplateDataCollectorInstance.RegisterInfoOnSemantic( MasterNodePortCategory.Vertex, TemplateInfoOnSematics.TEXTURE_COORDINATES1, TemplateSemantics.TEXCOORD1, "texcoord1", WirePortDataType.FLOAT4, PrecisionType.Float, false ); + + string vOutName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.OutVarName; + string fInName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.FragmentFunctionData.InVarName; + + + if( !dataCollector.TemplateDataCollectorInstance.HasRawInterpolatorOfName( "lightmapUVOrVertexSH" ) ) + { + string worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Vertex ); + dataCollector.TemplateDataCollectorInstance.RequestNewInterpolator( WirePortDataType.FLOAT4, false, "lightmapUVOrVertexSH" ); + + dataCollector.AddToVertexLocalVariables( UniqueId, "OUTPUT_LIGHTMAP_UV( " + texcoord1 + ", unity_LightmapST, " + vOutName + ".lightmapUVOrVertexSH.xy );" ); + dataCollector.AddToVertexLocalVariables( UniqueId, "OUTPUT_SH( " + worldNormal + ", " + vOutName + ".lightmapUVOrVertexSH.xyz );" ); + + dataCollector.AddToPragmas( UniqueId, "multi_compile _ DIRLIGHTMAP_COMBINED" ); + dataCollector.AddToPragmas( UniqueId, "multi_compile _ LIGHTMAP_ON" ); + } + + string fragWorldNormal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId ); + else + fragWorldNormal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Fragment ); + } + + //SAMPLE_GI + + //This function may not do full pixel and does not behave correctly with given normal thus is commented out + //dataCollector.AddLocalVariable( UniqueId, "float3 bakedGI" + OutputId + " = SAMPLE_GI( " + fInName + ".lightmapUVOrVertexSH.xy, " + fInName + ".lightmapUVOrVertexSH.xyz, " + fragWorldNormal + " );" ); + dataCollector.AddFunction( LWIndirectDiffuseBody[ 0 ], LWIndirectDiffuseBody, false ); + finalValue = "bakedGI" + OutputId; + string result = string.Format( LWIndirectDiffuseHeader, fInName + ".lightmapUVOrVertexSH.xy", fragWorldNormal ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, finalValue, result ); + + m_outputPorts[ 0 ].SetLocalValue( finalValue, dataCollector.PortCategory ); + return finalValue; + } + else if( dataCollector.CurrentSRPType == TemplateSRPType.HD ) + { + string texcoord1 = string.Empty; + string texcoord2 = string.Empty; + + if( dataCollector.TemplateDataCollectorInstance.HasInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ) ) + texcoord1 = dataCollector.TemplateDataCollectorInstance.GetInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES1, false, MasterNodePortCategory.Vertex ).VarName; + else + texcoord1 = dataCollector.TemplateDataCollectorInstance.RegisterInfoOnSemantic( MasterNodePortCategory.Vertex, TemplateInfoOnSematics.TEXTURE_COORDINATES1, TemplateSemantics.TEXCOORD1, "texcoord1", WirePortDataType.FLOAT4, PrecisionType.Float, false ); + + if( dataCollector.TemplateDataCollectorInstance.HasInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES2, false, MasterNodePortCategory.Vertex ) ) + texcoord2 = dataCollector.TemplateDataCollectorInstance.GetInfo( TemplateInfoOnSematics.TEXTURE_COORDINATES2, false, MasterNodePortCategory.Vertex ).VarName; + else + texcoord2 = dataCollector.TemplateDataCollectorInstance.RegisterInfoOnSemantic( MasterNodePortCategory.Vertex, TemplateInfoOnSematics.TEXTURE_COORDINATES2, TemplateSemantics.TEXCOORD2, "texcoord2", WirePortDataType.FLOAT4, PrecisionType.Float, false ); + + dataCollector.TemplateDataCollectorInstance.RequestNewInterpolator( WirePortDataType.FLOAT4, false, "ase_lightmapUVs" ); + + string vOutName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.OutVarName; + string fInName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.FragmentFunctionData.InVarName; + + dataCollector.AddToVertexLocalVariables( UniqueId, vOutName + ".ase_lightmapUVs.xy = " + texcoord1 + ".xy * unity_LightmapST.xy + unity_LightmapST.zw;" ); + dataCollector.AddToVertexLocalVariables( UniqueId, vOutName + ".ase_lightmapUVs.zw = " + texcoord2 + ".xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;" ); + + string worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos( false, MasterNodePortCategory.Fragment ); + + dataCollector.AddToPragmas( UniqueId, "multi_compile _ LIGHTMAP_ON" ); + dataCollector.AddToPragmas( UniqueId, "multi_compile _ DIRLIGHTMAP_COMBINED" ); + dataCollector.AddToPragmas( UniqueId, "multi_compile _ DYNAMICLIGHTMAP_ON" ); + + string fragWorldNormal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId ); + else + fragWorldNormal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + fragWorldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Fragment ); + } + + //SAMPLE_GI + dataCollector.AddLocalVariable( UniqueId, "float3 bakedGI" + OutputId + " = SampleBakedGI( " + worldPos + ", " + fragWorldNormal + ", " + fInName + ".ase_lightmapUVs.xy, " + fInName + ".ase_lightmapUVs.zw );" ); + finalValue = "bakedGI" + OutputId; + m_outputPorts[ 0 ].SetLocalValue( finalValue, dataCollector.PortCategory ); + return finalValue; + } + } + } + if( dataCollector.GenType == PortGenType.NonCustomLighting || dataCollector.CurrentCanvasMode != NodeAvailability.CustomLighting ) + return "float3(0,0,0)"; + + string normal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + + normal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + if( m_normalSpace == ViewSpace.Tangent ) + normal = "WorldNormalVector( " + Constants.InputVarStr + " , " + normal + " )"; + } + else + { + if( dataCollector.IsFragmentCategory ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + if( dataCollector.DirtyNormal ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + } + } + + normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); + } + + + if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + { + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, "indirectDiffuse" + OutputId, "ShadeSH9( float4( " + normal + ", 1 ) )" ); + } + else + { + dataCollector.AddLocalVariable( UniqueId, "UnityGI gi" + OutputId + " = gi;" ); + dataCollector.AddLocalVariable( UniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, "diffNorm" + OutputId, normal ); + dataCollector.AddLocalVariable( UniqueId, "gi" + OutputId + " = UnityGI_Base( data, 1, diffNorm" + OutputId + " );" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, "indirectDiffuse" + OutputId, "gi" + OutputId + ".indirect.diffuse + diffNorm" + OutputId + " * 0.0001" ); + } + + finalValue = "indirectDiffuse" + OutputId; + m_outputPorts[ 0 ].SetLocalValue( finalValue, dataCollector.PortCategory ); + return finalValue; + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() > 13002 ) + m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); + + UpdatePort(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_normalSpace ); + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs.meta new file mode 100644 index 00000000..2e9b5ba5 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 11bf17b0757d57c47add2eb50c62c75e +timeCreated: 1495726164 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs new file mode 100644 index 00000000..197e193e --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs @@ -0,0 +1,268 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Indirect Specular Light", "Light", "Indirect Specular Light", NodeAvailabilityFlags = (int)( NodeAvailability.CustomLighting | NodeAvailability.TemplateShader ) )] + public sealed class IndirectSpecularLight : ParentNode + { + [SerializeField] + private ViewSpace m_normalSpace = ViewSpace.Tangent; + + private const string DefaultErrorMessage = "This node only returns correct information using a custom light model, otherwise returns 0"; + private bool m_upgradeMessage = false; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "Normal" ); + AddInputPort( WirePortDataType.FLOAT, false, "Smoothness" ); + AddInputPort( WirePortDataType.FLOAT, false, "Occlusion" ); + m_inputPorts[ 0 ].Vector3InternalData = Vector3.forward; + m_inputPorts[ 1 ].FloatInternalData = 0.5f; + m_inputPorts[ 2 ].FloatInternalData = 1; + m_inputPorts[ 1 ].AutoDrawInternalData = true; + m_inputPorts[ 2 ].AutoDrawInternalData = true; + m_autoWrapProperties = true; + AddOutputPort( WirePortDataType.FLOAT3, "RGB" ); + m_errorMessageTypeIsError = NodeMessageType.Warning; + m_errorMessageTooltip = DefaultErrorMessage; + m_previewShaderGUID = "d6e441d0a8608954c97fa347d3735e92"; + m_drawPreviewAsSphere = true; + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + if( m_inputPorts[ 0 ].IsConnected ) + dataCollector.DirtyNormal = true; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + m_previewMaterialPassId = 1; + else + m_previewMaterialPassId = 2; + } + else + { + m_previewMaterialPassId = 0; + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + + EditorGUI.BeginChangeCheck(); + m_normalSpace = (ViewSpace)EditorGUILayoutEnumPopup( "Normal Space", m_normalSpace ); + if( EditorGUI.EndChangeCheck() ) + { + UpdatePort(); + } + if( !m_inputPorts[ 1 ].IsConnected ) + m_inputPorts[ 1 ].FloatInternalData = EditorGUILayout.FloatField( m_inputPorts[ 1 ].Name, m_inputPorts[ 1 ].FloatInternalData ); + if( !m_inputPorts[ 2 ].IsConnected ) + m_inputPorts[ 2 ].FloatInternalData = EditorGUILayout.FloatField( m_inputPorts[ 2 ].Name, m_inputPorts[ 2 ].FloatInternalData ); + } + + private void UpdatePort() + { + if( m_normalSpace == ViewSpace.World ) + m_inputPorts[ 0 ].ChangeProperties( "World Normal", m_inputPorts[ 0 ].DataType, false ); + else + m_inputPorts[ 0 ].ChangeProperties( "Normal", m_inputPorts[ 0 ].DataType, false ); + + m_sizeIsDirty = true; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + if( m_upgradeMessage || ( ContainerGraph.CurrentStandardSurface != null && ContainerGraph.CurrentStandardSurface.CurrentLightingModel != StandardShaderLightModel.CustomLighting ) ) + m_showErrorMessage = true; + else + m_showErrorMessage = false; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.IsTemplate ) + { + if( !dataCollector.IsSRP ) + { + dataCollector.AddToIncludes( UniqueId, Constants.UnityLightingLib ); + string worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos(); + string worldViewDir = dataCollector.TemplateDataCollectorInstance.GetViewDir( false, MasterNodePortCategory.Fragment ); + + string worldNormal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId ); + else + worldNormal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Fragment ); + } + + string tempsmoothness = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string tempocclusion = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + + dataCollector.AddLocalVariable( UniqueId, "UnityGIInput data;" ); + dataCollector.AddLocalVariable( UniqueId, "UNITY_INITIALIZE_OUTPUT( UnityGIInput, data );" ); + dataCollector.AddLocalVariable( UniqueId, "data.worldPos = " + worldPos + ";" ); + dataCollector.AddLocalVariable( UniqueId, "data.worldViewDir = " + worldViewDir + ";" ); + dataCollector.AddLocalVariable( UniqueId, "data.probeHDR[0] = unity_SpecCube0_HDR;" ); + dataCollector.AddLocalVariable( UniqueId, "data.probeHDR[1] = unity_SpecCube1_HDR;" ); + dataCollector.AddLocalVariable( UniqueId, "#if UNITY_SPECCUBE_BLENDING || UNITY_SPECCUBE_BOX_PROJECTION //specdataif0" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.boxMin[0] = unity_SpecCube0_BoxMin;" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //specdataif0" ); + dataCollector.AddLocalVariable( UniqueId, "#if UNITY_SPECCUBE_BOX_PROJECTION //specdataif1" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.boxMax[0] = unity_SpecCube0_BoxMax;" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.probePosition[0] = unity_SpecCube0_ProbePosition;" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.boxMax[1] = unity_SpecCube1_BoxMax;" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.boxMin[1] = unity_SpecCube1_BoxMin;" ); + dataCollector.AddLocalVariable( UniqueId, "\tdata.probePosition[1] = unity_SpecCube1_ProbePosition;" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //specdataif1" ); + + dataCollector.AddLocalVariable( UniqueId, "Unity_GlossyEnvironmentData g" + OutputId + " = UnityGlossyEnvironmentSetup( " + tempsmoothness + ", " + worldViewDir + ", " + worldNormal + ", float3(0,0,0));" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, "indirectSpecular" + OutputId, "UnityGI_IndirectSpecular( data, " + tempocclusion + ", " + worldNormal + ", g" + OutputId + " )" ); + return "indirectSpecular" + OutputId; + } + else + { + if( dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) + { + string worldViewDir = dataCollector.TemplateDataCollectorInstance.GetViewDir( false, MasterNodePortCategory.Fragment ); + string worldNormal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + if( m_normalSpace == ViewSpace.Tangent ) + worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId ); + else + worldNormal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + worldNormal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( PrecisionType.Float, false, MasterNodePortCategory.Fragment ); + } + + string tempsmoothness = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string tempocclusion = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + + dataCollector.AddLocalVariable( UniqueId, "half3 reflectVector" + OutputId + " = reflect( -" + worldViewDir + ", " + worldNormal + " );" ); + dataCollector.AddLocalVariable( UniqueId, "float3 indirectSpecular" + OutputId + " = GlossyEnvironmentReflection( reflectVector" + OutputId + ", 1.0 - " + tempsmoothness + ", " + tempocclusion + " );" ); + return "indirectSpecular" + OutputId; + } + else if( dataCollector.CurrentSRPType == TemplateSRPType.HD ) + { + UIUtils.ShowMessage( UniqueId, "Indirect Specular Light node currently not supported on HDRP" ); + return m_outputPorts[0].ErrorValue; + } + } + } + + if( dataCollector.GenType == PortGenType.NonCustomLighting || dataCollector.CurrentCanvasMode != NodeAvailability.CustomLighting ) + return m_outputPorts[0].ErrorValue; + + string normal = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + + normal = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + if( m_normalSpace == ViewSpace.Tangent ) + normal = "WorldNormalVector( " + Constants.InputVarStr + " , " + normal + " )"; + + dataCollector.AddLocalVariable( UniqueId, "float3 indirectNormal" + OutputId + " = " + normal + ";" ); + normal = "indirectNormal" + OutputId; + } + else + { + if( dataCollector.IsFragmentCategory ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + if( dataCollector.DirtyNormal ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + } + } + + normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); + } + + string smoothness = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string occlusion = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + string viewDir = "data.worldViewDir"; + + if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + { + string worldPos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId ); + viewDir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId ); + + dataCollector.AddLocalVariable( UniqueId, "UnityGIInput data;" ); + dataCollector.AddLocalVariable( UniqueId, "UNITY_INITIALIZE_OUTPUT( UnityGIInput, data );" ); + dataCollector.AddLocalVariable( UniqueId, "data.worldPos = " + worldPos + ";" ); + dataCollector.AddLocalVariable( UniqueId, "data.worldViewDir = " + viewDir + ";" ); + dataCollector.AddLocalVariable( UniqueId, "data.probeHDR[0] = unity_SpecCube0_HDR;" ); + dataCollector.AddLocalVariable( UniqueId, "data.probeHDR[1] = unity_SpecCube1_HDR;" ); + dataCollector.AddLocalVariable( UniqueId, "#if UNITY_SPECCUBE_BLENDING || UNITY_SPECCUBE_BOX_PROJECTION //specdataif0" ); + dataCollector.AddLocalVariable( UniqueId, "data.boxMin[0] = unity_SpecCube0_BoxMin;" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //specdataif0" ); + dataCollector.AddLocalVariable( UniqueId, "#if UNITY_SPECCUBE_BOX_PROJECTION //specdataif1" ); + dataCollector.AddLocalVariable( UniqueId, "data.boxMax[0] = unity_SpecCube0_BoxMax;" ); + dataCollector.AddLocalVariable( UniqueId, "data.probePosition[0] = unity_SpecCube0_ProbePosition;" ); + dataCollector.AddLocalVariable( UniqueId, "data.boxMax[1] = unity_SpecCube1_BoxMax;" ); + dataCollector.AddLocalVariable( UniqueId, "data.boxMin[1] = unity_SpecCube1_BoxMin;" ); + dataCollector.AddLocalVariable( UniqueId, "data.probePosition[1] = unity_SpecCube1_ProbePosition;" ); + dataCollector.AddLocalVariable( UniqueId, "#endif //specdataif1" ); + } + + dataCollector.AddLocalVariable( UniqueId, "Unity_GlossyEnvironmentData g" + OutputId + " = UnityGlossyEnvironmentSetup( " + smoothness + ", " + viewDir + ", " + normal + ", float3(0,0,0));" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, "indirectSpecular" + OutputId, "UnityGI_IndirectSpecular( data, " + occlusion + ", " + normal + ", g" + OutputId + " )" ); + + return "indirectSpecular" + OutputId; + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() > 13002 ) + m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); + + if( UIUtils.CurrentShaderVersion() < 13804 ) + { + m_errorMessageTooltip = "Smoothness port was previously being used as Roughness, please check if you are correctly using it and save to confirm."; + m_upgradeMessage = true; + UIUtils.ShowMessage( UniqueId, "Indirect Specular Light node: Smoothness port was previously being used as Roughness, please check if you are correctly using it and save to confirm." ); + } + + UpdatePort(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_normalSpace ); + + m_errorMessageTooltip = DefaultErrorMessage; + m_upgradeMessage = false; + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs.meta new file mode 100644 index 00000000..0c0bb141 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0820850e74009954188ff84e2f5cc4f2 +timeCreated: 1495817589 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs new file mode 100644 index 00000000..57ad0f44 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs @@ -0,0 +1,128 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Light Attenuation", "Light", "Contains light attenuation for all types of light", NodeAvailabilityFlags = (int)( NodeAvailability.CustomLighting | NodeAvailability.TemplateShader ) )] + public sealed class LightAttenuation : ParentNode + { + static readonly string SurfaceError = "This node only returns correct information using a custom light model, otherwise returns 1"; + static readonly string TemplateError = "This node will only produce proper attenuation if the template contains a shadow caster pass"; + + private const string ASEAttenVarName = "ase_lightAtten"; + + private readonly string[] LightweightPragmaMultiCompiles = + { + "multi_compile _ _MAIN_LIGHT_SHADOWS", + "multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE", + "multi_compile _ _SHADOWS_SOFT" + }; + + //private readonly string[] LightweightVertexInstructions = + //{ + // /*local vertex position*/"VertexPositionInputs ase_vertexInput = GetVertexPositionInputs ({0});", + // "#ifdef _MAIN_LIGHT_SHADOWS//ase_lightAtten_vert", + // /*available interpolator*/"{0} = GetShadowCoord( ase_vertexInput );", + // "#endif//ase_lightAtten_vert" + //}; + private const string LightweightLightAttenDecl = "float ase_lightAtten = 0;"; + private readonly string[] LightweightFragmentInstructions = + { + /*shadow coords*/"Light ase_lightAtten_mainLight = GetMainLight( {0} );", + "ase_lightAtten = ase_lightAtten_mainLight.distanceAttenuation * ase_lightAtten_mainLight.shadowAttenuation;" + }; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputPort( WirePortDataType.FLOAT, "Out" ); + m_errorMessageTypeIsError = NodeMessageType.Warning; + m_errorMessageTooltip = SurfaceError; + m_previewShaderGUID = "4b12227498a5c8d46b6c44ea018e5b56"; + m_drawPreviewAsSphere = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.IsTemplate ) + { + if( !dataCollector.IsSRP ) + { + return dataCollector.TemplateDataCollectorInstance.GetLightAtten( UniqueId ); + } + else + { + if( dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) + { + if( dataCollector.HasLocalVariable( LightweightLightAttenDecl )) + return ASEAttenVarName; + + // Pragmas + for( int i = 0; i < LightweightPragmaMultiCompiles.Length; i++ ) + dataCollector.AddToPragmas( UniqueId, LightweightPragmaMultiCompiles[ i ] ); + + string shadowCoords = dataCollector.TemplateDataCollectorInstance.GetShadowCoords( UniqueId/*, false, dataCollector.PortCategory*/ ); + //return shadowCoords; + // Vertex Instructions + //TemplateVertexData shadowCoordsData = dataCollector.TemplateDataCollectorInstance.RequestNewInterpolator( WirePortDataType.FLOAT4, false ); + //string vertexInterpName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.OutVarName; + //string vertexShadowCoords = vertexInterpName + "." + shadowCoordsData.VarNameWithSwizzle; + //string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( WirePortDataType.FLOAT3, PrecisionType.Float ,false,MasterNodePortCategory.Vertex ); + + //dataCollector.AddToVertexLocalVariables( UniqueId, string.Format( LightweightVertexInstructions[ 0 ], vertexPos )); + //dataCollector.AddToVertexLocalVariables( UniqueId, LightweightVertexInstructions[ 1 ]); + //dataCollector.AddToVertexLocalVariables( UniqueId, string.Format( LightweightVertexInstructions[ 2 ], vertexShadowCoords ) ); + //dataCollector.AddToVertexLocalVariables( UniqueId, LightweightVertexInstructions[ 3 ]); + + // Fragment Instructions + //string fragmentInterpName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.FragmentFunctionData.InVarName; + //string fragmentShadowCoords = fragmentInterpName + "." + shadowCoordsData.VarNameWithSwizzle; + + dataCollector.AddLocalVariable( UniqueId, LightweightLightAttenDecl ); + dataCollector.AddLocalVariable( UniqueId, string.Format( LightweightFragmentInstructions[ 0 ], shadowCoords ) ); + dataCollector.AddLocalVariable( UniqueId, LightweightFragmentInstructions[ 1 ] ); + return ASEAttenVarName; + } + else + { + UIUtils.ShowMessage( UniqueId, "Light Attenuation node currently not supported on HDRP" ); + return "1"; + } + } + } + + if ( dataCollector.GenType == PortGenType.NonCustomLighting || dataCollector.CurrentCanvasMode != NodeAvailability.CustomLighting ) + { + UIUtils.ShowMessage( UniqueId, "Light Attenuation node currently not supported on non-custom lighting surface shaders" ); + return "1"; + } + + dataCollector.UsingLightAttenuation = true; + return ASEAttenVarName; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + if( ContainerGraph.CurrentCanvasMode == NodeAvailability.TemplateShader && ContainerGraph.CurrentSRPType != TemplateSRPType.Lightweight ) + { + m_showErrorMessage = true; + m_errorMessageTypeIsError = NodeMessageType.Warning; + m_errorMessageTooltip = TemplateError; + } else + { + m_errorMessageTypeIsError = NodeMessageType.Error; + m_errorMessageTooltip = SurfaceError; + if ( ( ContainerGraph.CurrentStandardSurface != null && ContainerGraph.CurrentStandardSurface.CurrentLightingModel != StandardShaderLightModel.CustomLighting ) ) + m_showErrorMessage = true; + else + m_showErrorMessage = false; + } + + + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs.meta new file mode 100644 index 00000000..05a8aa70 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightAttenuation.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4e205b44d56609f459ffc558febe2792 +timeCreated: 1495449979 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs new file mode 100644 index 00000000..92021081 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs @@ -0,0 +1,88 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Light Color", "Light", "Light Color, RGB value already contains light intensity while A only contains light intensity" )] + public sealed class LightColorNode : ShaderVariablesNode + { + private const string m_lightColorValue = "_LightColor0"; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + ChangeOutputProperties( 0, "RGBA", WirePortDataType.COLOR ); + AddOutputPort( WirePortDataType.FLOAT3, "Color" ); + AddOutputPort( WirePortDataType.FLOAT, "Intensity" ); + m_previewShaderGUID = "43f5d3c033eb5044e9aeb40241358349"; + } + + public override void RenderNodePreview() + { + //Runs at least one time + if( !m_initialized ) + { + // nodes with no preview don't update at all + PreviewIsDirty = false; + return; + } + + if( !PreviewIsDirty ) + return; + + int count = m_outputPorts.Count; + for( int i = 0; i < count; i++ ) + { + RenderTexture temp = RenderTexture.active; + RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture; + Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, i ); + RenderTexture.active = temp; + } + + PreviewIsDirty = m_continuousPreviewRefresh; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.IsTemplate && !dataCollector.IsSRP ) + dataCollector.AddToIncludes( -1, Constants.UnityLightingLib ); + + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + + string finalVar = m_lightColorValue; + if( dataCollector.IsTemplate && dataCollector.IsSRP ) + { + if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD ) + { + dataCollector.TemplateDataCollectorInstance.AddHDLightInfo(); + finalVar = string.Format( TemplateHelperFunctions.HDLightInfoFormat, "0", "color" ); ; + } + else + { + finalVar = "_MainLightColor"; + } + } + else + { + dataCollector.AddLocalVariable( UniqueId, "#if defined(LIGHTMAP_ON) && ( UNITY_VERSION < 560 || ( defined(LIGHTMAP_SHADOW_MIXING) && !defined(SHADOWS_SHADOWMASK) && defined(SHADOWS_SCREEN) ) )//aselc" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, "ase_lightColor", "0" ); + dataCollector.AddLocalVariable( UniqueId, "#else //aselc" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, "ase_lightColor", finalVar ); + dataCollector.AddLocalVariable( UniqueId, "#endif //aselc" ); + finalVar = "ase_lightColor"; + } + //else if( ContainerGraph.CurrentStandardSurface.CurrentLightingModel == StandardShaderLightModel.CustomLighting ) + // finalVar = "gi.light.color"; + + switch( outputId ) + { + default: + case 0: return finalVar; + case 1: return finalVar + ".rgb"; + case 2: return finalVar + ".a"; + } + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs.meta new file mode 100644 index 00000000..9acf2a10 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/LightColorNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 275270020c577924caf04492f73b2ea6 +timeCreated: 1481126954 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs new file mode 100644 index 00000000..80aae5df --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs @@ -0,0 +1,92 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEditor; +using UnityEngine; +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "World Space Light Pos", "Light", "Light Position" )] + public sealed class WorldSpaceLightPos : ShaderVariablesNode + { + private const string HelperText = + "This node will behave differently according to light type." + + "\n\n- For directional lights the Dir/Pos output will specify a world space direction and Type will be set to 0." + + "\n\n- For other light types the Dir/Pos output will specify a world space position and Type will be set to 1."; + private const string m_lightPosValue = "_WorldSpaceLightPos0"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + ChangeOutputProperties( 0, Constants.EmptyPortValue, WirePortDataType.FLOAT4 ); + AddOutputPort( WirePortDataType.FLOAT3, "Dir/Pos" ); + AddOutputPort( WirePortDataType.FLOAT, "Type" ); + m_previewShaderGUID = "2292a614672283c41a367b22cdde4620"; + m_drawPreviewAsSphere = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUILayout.HelpBox( HelperText, MessageType.Info ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + string finalVar = m_lightPosValue; + if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.IsSRP ) + finalVar = "_MainLightPosition"; + if( outputId == 1 ) + { + return finalVar + ".xyz"; + } + else if( outputId == 2 ) + { + return finalVar + ".w"; + } + else + { + return finalVar; + } + } + + public override void RefreshExternalReferences() + { + base.RefreshExternalReferences(); + if( !m_outputPorts[ 0 ].IsConnected ) + { + m_outputPorts[ 0 ].Visible = false; + m_sizeIsDirty = true; + } + } + + public override void RenderNodePreview() + { + //Runs at least one time + if( !m_initialized ) + { + // nodes with no preview don't update at all + PreviewIsDirty = false; + return; + } + + if( !PreviewIsDirty ) + return; + + SetPreviewInputs(); + + RenderTexture temp = RenderTexture.active; + + RenderTexture.active = m_outputPorts[ 0 ].OutputPreviewTexture; + Graphics.Blit( null, m_outputPorts[ 0 ].OutputPreviewTexture, PreviewMaterial, 0 ); + Graphics.Blit( m_outputPorts[ 0 ].OutputPreviewTexture, m_outputPorts[ 1 ].OutputPreviewTexture ); + + RenderTexture.active = m_outputPorts[ 2 ].OutputPreviewTexture; + Graphics.Blit( null, m_outputPorts[ 2 ].OutputPreviewTexture, PreviewMaterial, 1 ); + RenderTexture.active = temp; + + PreviewIsDirty = m_continuousPreviewRefresh; + } + } +} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs.meta new file mode 100644 index 00000000..79f4fc5b --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: db94d973647dae9488d3ef5ee2fd95a4 +timeCreated: 1481126959 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |