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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs
new file mode 100644
index 00000000..af599335
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs
@@ -0,0 +1,59 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Diffuse And Specular From Metallic", "Miscellaneous", "Gets Diffuse and Specular values from Metallic. Uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils." )]
+ public class DiffuseAndSpecularFromMetallicNode : ParentNode
+ {
+ //half3 DiffuseAndSpecularFromMetallic (half3 albedo, half metallic, out half3 specColor, out half oneMinusReflectivity)
+ private const string FuncFormat = "DiffuseAndSpecularFromMetallic({0},{1},{2},{3})";
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Albedo" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Metallic" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Out" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Spec Color" );
+ AddOutputPort( WirePortDataType.FLOAT, "One Minus Reflectivity" );
+ m_previewShaderGUID = "c7c4485750948a045b5dab0985896e17";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsSRP )
+ {
+ UIUtils.ShowMessage( UniqueId, "Diffuse And Specular From Metallic Node not compatible with SRP" );
+ return m_outputPorts[0].ErrorValue;
+ }
+
+ if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
+ {
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs );
+
+ string albedo = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string metallic = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ string specColorVar = "specColor" + OutputId;
+ string oneMinusReflectivityVar = "oneMinusReflectivity" + OutputId;
+ string varName = "diffuseAndSpecularFromMetallic" + OutputId;
+
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, specColorVar, "(0).xxx" );
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT, oneMinusReflectivityVar, "0" );
+
+
+ string varValue = string.Format( FuncFormat, albedo, metallic, specColorVar, oneMinusReflectivityVar );
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, varName, varValue );
+ m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory );
+ m_outputPorts[ 1 ].SetLocalValue( specColorVar, dataCollector.PortCategory );
+ m_outputPorts[ 2 ].SetLocalValue( oneMinusReflectivityVar, dataCollector.PortCategory );
+
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}