diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs new file mode 100644 index 00000000..dea9b145 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs @@ -0,0 +1,35 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +// +// Custom Node Compare (A == B) +// Donated by The Four Headed Cat - @fourheadedcat + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Compare (A = B)", "Logical Operators", "Check if A is equal to B. If true return value of True else return value of False", null, KeyCode.None, true, true, "Compare", typeof( Compare ), "The Four Headed Cat - @fourheadedcat" )] + public sealed class TFHCCompareEqual : TFHCStub + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_inputPorts[ 0 ].Name = "A"; + m_inputPorts[ 1 ].Name = "B"; + AddInputPort( WirePortDataType.FLOAT, false, "True" ); + AddInputPort( WirePortDataType.FLOAT, false, "False" ); + m_textLabelWidth = 100; + m_useInternalPortData = true; + m_previewShaderGUID = "6904de6cf8c08e7439672390b425ab50"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + GetInputData( ref dataCollector, ignoreLocalvar ); + string strout = "(( " + m_inputDataPort0 + " == " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )"; + return CreateOutputLocalVariable( 0, strout, ref dataCollector ); + } + } +} |