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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs
new file mode 100644
index 00000000..41a14788
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Position From Transform", "Matrix Operators", "Gets the position vector from a transformation matrix" )]
+ public sealed class PosFromTransformMatrix : ParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4x4, true, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT4, "XYZW" );
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ AddOutputPort( WirePortDataType.FLOAT, "W" );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string result = string.Format( "float4( {0},{1},{2},{3})", value + "[3][0]", value + "[3][1]", value + "[3][2]", value + "[3][3]" );
+ RegisterLocalVariable( 0, result, ref dataCollector, "matrixToPos" + OutputId );
+
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+ }
+}