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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs131
1 files changed, 131 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs
new file mode 100644
index 00000000..1095df44
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/VectorFromMatrixNode.cs
@@ -0,0 +1,131 @@
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ public enum eVectorFromMatrixMode
+ {
+ Row,
+ Column
+ }
+
+ [Serializable]
+ [NodeAttributes( "Vector From Matrix", "Matrix Operators", "Retrieve vector data from a matrix" )]
+ public sealed class VectorFromMatrixNode : ParentNode
+ {
+ private const string IndexStr = "Index";
+ private const string ModeStr = "Mode";
+
+ [SerializeField]
+ private eVectorFromMatrixMode m_mode = eVectorFromMatrixMode.Row;
+
+ [SerializeField]
+ private int m_index = 0;
+
+ [SerializeField]
+ private int m_maxIndex = 3;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4x4, false, Constants.EmptyPortValue );
+ m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4 );
+ AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" );
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ }
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ UpdatePorts();
+ }
+
+ public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
+ UpdatePorts();
+ }
+
+ void UpdatePorts()
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+
+ if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ m_maxIndex = 2;
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ else
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "XYZW";
+ m_maxIndex = 3;
+ m_outputPorts[ 4 ].Visible = true;
+ }
+ m_sizeIsDirty = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT4x4 &&
+ m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
+ {
+ value = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), value, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, value );
+ }
+ if ( m_mode == eVectorFromMatrixMode.Row )
+ {
+ value += "[" + m_index + "]";
+ }
+ else
+ {
+ string formatStr = value + "[{0}]" + "[" + m_index + "]";
+ int count = 4;
+ if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
+ {
+ value = "float4( ";
+ }
+ else
+ {
+ count = 3;
+ value = "float3( ";
+ }
+
+ for ( int i = 0; i < count; i++ )
+ {
+ value += string.Format( formatStr, i );
+ if ( i != ( count - 1 ) )
+ {
+ value += ",";
+ }
+ }
+ value += " )";
+ }
+ return GetOutputVectorItem( 0, outputId, value );
+ }
+
+ public override void DrawProperties()
+ {
+ m_mode = (eVectorFromMatrixMode)EditorGUILayoutEnumPopup( ModeStr, m_mode );
+ m_index = EditorGUILayoutIntSlider( IndexStr, m_index, 0, m_maxIndex );
+ base.DrawProperties();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_mode );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_mode = ( eVectorFromMatrixMode ) Enum.Parse( typeof( eVectorFromMatrixMode ), GetCurrentParam( ref nodeParams ) );
+ m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+}