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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs123
1 files changed, 123 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs
new file mode 100644
index 00000000..606cb822
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs
@@ -0,0 +1,123 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Clip", "Miscellaneous", "Conditionally kill a pixel before output" )]
+ public sealed class ClipNode : ParentNode
+ {
+ private const string ClipOpFormat = "clip( {0} );";
+ private const string ClipSubOpFormat = "clip( {0} - {1});";
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddInputPort( WirePortDataType.FLOAT, false, "Alpha" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Threshold" );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+
+ m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
+ WirePortDataType.FLOAT ,
+ WirePortDataType.FLOAT2,
+ WirePortDataType.FLOAT3,
+ WirePortDataType.FLOAT4,
+ WirePortDataType.COLOR ,
+ WirePortDataType.INT);
+
+ m_previewShaderGUID = "1fca7774f364aee4d8c64e8634ef4be4";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ m_inputPorts[ portId ].MatchPortToConnection();
+ UpdatePortConnection( portId );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ m_inputPorts[ outputPortId ].MatchPortToConnection();
+ UpdatePortConnection( outputPortId );
+ }
+
+ void UpdatePortConnection( int portId )
+ {
+ if( portId == 0 )
+ {
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+ else
+ {
+ int otherPortId = portId == 1 ? 2 : 1;
+ if( m_inputPorts[ otherPortId ].IsConnected )
+ {
+ WirePortDataType type1 = m_inputPorts[ portId ].DataType;
+ WirePortDataType type2 = m_inputPorts[ otherPortId ].DataType;
+
+ WirePortDataType mainType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
+
+ m_inputPorts[ portId ].ChangeType( mainType, false );
+ m_inputPorts[ otherPortId ].ChangeType( mainType , false );
+ }
+ else
+ {
+ m_inputPorts[ otherPortId ].ChangeType( m_inputPorts[ portId ].DataType,false );
+ }
+ }
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( portId == 0 )
+ return;
+ int otherPortId = portId == 1 ? 2 : 1;
+ if( m_inputPorts[ otherPortId ].IsConnected )
+ {
+ m_inputPorts[ portId ].ChangeType( m_inputPorts[ otherPortId ].DataType, false );
+ }
+ else
+ {
+ m_inputPorts[ portId ].ChangeType( WirePortDataType.FLOAT, false );
+ m_inputPorts[ otherPortId ].ChangeType( WirePortDataType.FLOAT, false );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex ||
+ dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ UIUtils.ShowMessage( UniqueId, "Clip can only be used in fragment functions", MessageSeverity.Warning );
+ return GenerateErrorValue();
+ }
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string alpha = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ if( m_inputPorts[ 2 ].IsConnected )
+ {
+ string threshold = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, string.Format( ClipSubOpFormat, alpha , threshold) );
+ }
+ else
+ {
+ if( m_inputPorts[ 2 ].IsZeroInternalData )
+ {
+ dataCollector.AddLocalVariable( UniqueId, string.Format( ClipOpFormat, alpha ) );
+ }
+ else
+ {
+ string threshold = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, string.Format( ClipSubOpFormat, alpha, threshold ) );
+ }
+ }
+
+ return value;
+ }
+ }
+}