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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs
new file mode 100644
index 00000000..00c174dc
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs
@@ -0,0 +1,46 @@
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Negate", "Math Operators", "Negate or invert an input value" )]
+ public sealed class NegateNode : ParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "b035bc40da1ac7c4eafad4116382ec79";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+
+ if ( result.StartsWith( "-" ) )
+ {
+ return result.Remove( 0, 1 );
+ }
+ else
+ {
+ return "-" + result;
+ }
+ }
+ }
+}