diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs new file mode 100644 index 00000000..0cafeb3c --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs @@ -0,0 +1,45 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )] + public sealed class SimpleDivideOpNode : DynamicTypeNode + { + protected override void CommonInit( int uniqueId ) + { + m_dynamicRestrictions = new WirePortDataType[] + { + WirePortDataType.OBJECT, + WirePortDataType.FLOAT, + WirePortDataType.FLOAT2, + WirePortDataType.FLOAT3, + WirePortDataType.FLOAT4, + WirePortDataType.COLOR, + WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.INT + }; + + base.CommonInit( uniqueId ); + m_allowMatrixCheck = true; + m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72"; + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar ); + string result = "( " + m_extensibleInputResults[ 0 ]; + for ( int i = 1; i < m_extensibleInputResults.Count; i++ ) + { + result += " / " + m_extensibleInputResults[ i ]; + } + result += " )"; + return result; + } + } +} |