diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs new file mode 100644 index 00000000..15c0b29f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldPosInputsNode.cs @@ -0,0 +1,37 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "World Position", "Surface Data", "World space position" )] + public sealed class WorldPosInputsNode : SurfaceShaderINParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentInput = SurfaceInputs.WORLD_POS; + m_drawPreviewAsSphere = true; + m_previewShaderGUID = "70d5405009b31a349a4d8285f30cf5d9"; + InitialSetup(); + } + + public override void DrawProperties() { } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if ( dataCollector.IsTemplate ) + { + string varName = dataCollector.TemplateDataCollectorInstance.GetWorldPos(); + return GetOutputVectorItem( 0, outputId, varName ); + } + + string worldPosition = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId ); + + return GetOutputVectorItem( 0, outputId, worldPosition ); + } + } +} |