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authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs355
1 files changed, 355 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs
new file mode 100644
index 00000000..c35e550d
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs
@@ -0,0 +1,355 @@
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Texture Transform", "Textures", "Gives access to texture tiling and offset as set on the material inspector" )]
+ public sealed class TextureTransformNode : ParentNode
+ {
+ private readonly string[] Dummy = { string.Empty };
+ private const string InstancedLabelStr = "Instanced";
+
+ [SerializeField]
+ private bool m_instanced = false;
+
+ [SerializeField]
+ private int m_referenceSamplerId = -1;
+
+ [SerializeField]
+ private int m_referenceNodeId = -1;
+
+ [SerializeField]
+ private TexturePropertyNode m_inputReferenceNode = null;
+
+ private TexturePropertyNode m_referenceNode = null;
+
+ private Vector4Node m_texCoordsHelper;
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ private int m_cachedSamplerId = -1;
+ private int m_cachedSamplerIdArray = -1;
+ private int m_cachedSamplerIdCube = -1;
+ private int m_cachedSamplerId3D = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" );
+ m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT );
+ AddOutputPort( WirePortDataType.FLOAT2, "Tiling" );
+ AddOutputPort( WirePortDataType.FLOAT2, "Offset" );
+ m_textLabelWidth = 80;
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ m_previewShaderGUID = "25ba2903568b00343ae06788994cab54";
+ }
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void RenderNodePreview()
+ {
+ //Runs at least one time
+ if( !m_initialized )
+ {
+ // nodes with no preview don't update at all
+ PreviewIsDirty = false;
+ return;
+ }
+
+ if( !PreviewIsDirty )
+ return;
+
+ SetPreviewInputs();
+
+ RenderTexture temp = RenderTexture.active;
+
+ RenderTexture.active = m_outputPorts[ 0 ].OutputPreviewTexture;
+ PreviewMaterial.SetInt( "_PreviewID", 0 );
+ Graphics.Blit( null, m_outputPorts[ 0 ].OutputPreviewTexture, PreviewMaterial, m_previewMaterialPassId );
+
+ RenderTexture.active = m_outputPorts[ 1 ].OutputPreviewTexture;
+ PreviewMaterial.SetInt( "_PreviewID", 1 );
+ Graphics.Blit( null, m_outputPorts[ 1 ].OutputPreviewTexture, PreviewMaterial, m_previewMaterialPassId );
+ RenderTexture.active = temp;
+
+ PreviewIsDirty = m_continuousPreviewRefresh;
+
+ FinishPreviewRender = true;
+ }
+
+ void SetPreviewTexture( Texture newValue )
+ {
+ if( newValue is Cubemap )
+ {
+ m_previewMaterialPassId = 3;
+ if( m_cachedSamplerIdCube == -1 )
+ m_cachedSamplerIdCube = Shader.PropertyToID( "_Cube" );
+
+ PreviewMaterial.SetTexture( m_cachedSamplerIdCube, newValue as Cubemap );
+ }
+ else if( newValue is Texture2DArray )
+ {
+
+ m_previewMaterialPassId = 2;
+ if( m_cachedSamplerIdArray == -1 )
+ m_cachedSamplerIdArray = Shader.PropertyToID( "_Array" );
+
+ PreviewMaterial.SetTexture( m_cachedSamplerIdArray, newValue as Texture2DArray );
+ }
+ else if( newValue is Texture3D )
+ {
+ m_previewMaterialPassId = 1;
+ if( m_cachedSamplerId3D == -1 )
+ m_cachedSamplerId3D = Shader.PropertyToID( "_Sampler3D" );
+
+ PreviewMaterial.SetTexture( m_cachedSamplerId3D, newValue as Texture3D );
+ }
+ else
+ {
+ m_previewMaterialPassId = 0;
+ if( m_cachedSamplerId == -1 )
+ m_cachedSamplerId = Shader.PropertyToID( "_Sampler" );
+
+ PreviewMaterial.SetTexture( m_cachedSamplerId, newValue );
+ }
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ SetPreviewTexture( m_inputPorts[ 0 ].InputPreviewTexture( ContainerGraph ) );
+ }
+ else if( m_referenceNode != null )
+ {
+ if( m_referenceNode.Value != null )
+ {
+ SetPreviewTexture( m_referenceNode.Value );
+ }
+ else
+ {
+ SetPreviewTexture( m_referenceNode.PreviewTexture );
+ }
+ }
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ m_inputReferenceNode = m_inputPorts[ 0 ].GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;
+ UpdateTitle();
+
+ }
+
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ m_inputReferenceNode = null;
+ UpdateTitle();
+ }
+
+
+ void UpdateTitle()
+ {
+ if( m_inputReferenceNode != null )
+ {
+ m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_inputReferenceNode.PropertyInspectorName );
+ }
+ else if( m_referenceSamplerId > -1 && m_referenceNode != null )
+ {
+ m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_referenceNode.PropertyInspectorName );
+ }
+ else
+ {
+ m_additionalContent.text = string.Empty;
+ }
+ m_sizeIsDirty = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ bool guiEnabledBuffer = GUI.enabled;
+ EditorGUI.BeginChangeCheck();
+ List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
+
+ if( arr != null && arr.Count > 0 )
+ {
+ arr.Insert( 0, "None" );
+ GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );
+ m_referenceSamplerId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId + 1, arr.ToArray() ) - 1;
+ }
+ else
+ {
+ m_referenceSamplerId = -1;
+ GUI.enabled = false;
+ EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId, Dummy );
+ }
+
+ GUI.enabled = guiEnabledBuffer;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );
+ if( m_referenceNode != null )
+ {
+ m_referenceNodeId = m_referenceNode.UniqueId;
+ }
+ else
+ {
+ m_referenceNodeId = -1;
+ m_referenceSamplerId = -1;
+ }
+ UpdateTitle();
+ }
+
+ m_instanced = EditorGUILayoutToggle( InstancedLabelStr, m_instanced );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( !m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ {
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ string texTransform = string.Empty;
+
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ texTransform = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + "_ST";
+ }
+ else if( m_referenceNode != null )
+ {
+ m_referenceNode.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ texTransform = m_referenceNode.PropertyName + "_ST";
+ }
+ else
+ {
+ texTransform = "_ST";
+ UIUtils.ShowMessage( UniqueId, "Please specify a texture sample on the Texture Transform Size node", MessageSeverity.Warning );
+ }
+
+ //bool excludeUniformKeyword = UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader || UIUtils.CurrentWindow.OutsideGraph.IsSRP;
+ //string uniformRegister = UIUtils.GenerateUniformName( excludeUniformKeyword, WirePortDataType.FLOAT4, texTransform );
+ //dataCollector.AddToUniforms( UniqueId, uniformRegister, true );
+ if( m_texCoordsHelper == null )
+ {
+ m_texCoordsHelper = CreateInstance<Vector4Node>();
+ m_texCoordsHelper.ContainerGraph = ContainerGraph;
+ m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
+ m_texCoordsHelper.RegisterPropertyOnInstancing = false;
+ m_texCoordsHelper.AddGlobalToSRPBatcher = true;
+ }
+
+ if( m_instanced )
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
+ }
+ else
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
+ }
+ m_texCoordsHelper.ResetOutputLocals();
+ m_texCoordsHelper.SetRawPropertyName( texTransform );
+ texTransform = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
+
+ m_outputPorts[ 0 ].SetLocalValue( texTransform+ ".xy", dataCollector.PortCategory );
+ m_outputPorts[ 1 ].SetLocalValue( texTransform + ".zw", dataCollector.PortCategory );
+ }
+
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ EditorGUI.BeginChangeCheck();
+ {
+ List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
+ bool guiEnabledBuffer = GUI.enabled;
+
+ if( arr != null && arr.Count > 0 )
+ {
+ arr.Insert( 0, "None" );
+ GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );
+ m_referenceSamplerId = m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId + 1, arr.ToArray() ) - 1;
+ }
+ else
+ {
+ m_referenceSamplerId = -1;
+ GUI.enabled = false;
+ m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId, Dummy );
+ }
+ GUI.enabled = guiEnabledBuffer;
+ }
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );
+ if( m_referenceNode != null )
+ {
+ m_referenceNodeId = m_referenceNode.UniqueId;
+ }
+ else
+ {
+ m_referenceNodeId = -1;
+ m_referenceSamplerId = -1;
+ }
+ UpdateTitle();
+ }
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+ m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;
+ m_referenceSamplerId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );
+ UpdateTitle();
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 17200 )
+ {
+ m_instanced = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_referenceNodeId );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_instanced );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_referenceNode = null;
+ m_inputReferenceNode = null;
+ m_upperLeftWidget = null;
+ if( m_texCoordsHelper != null )
+ {
+ //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
+ DestroyImmediate( m_texCoordsHelper );
+ m_texCoordsHelper = null;
+ }
+ }
+ }
+}