diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader new file mode 100644 index 00000000..bf562c30 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader @@ -0,0 +1,90 @@ +Shader "Hidden/LayeredBlendNode" +{ + Properties + { + _A ( "_Weights", 2D) = "white" {} + _B ( "_LayerBase", 2D) = "white" {} + _C ( "_Layer1", 2D) = "white" {} + _D ( "_Layer2", 2D ) = "white" {} + _E ( "_Layer3", 2D ) = "white" {} + _F ( "_Layer4", 2D ) = "white" {} + } + SubShader + { + + CGINCLUDE + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + sampler2D _A; + sampler2D _B; + sampler2D _C; + + ENDCG + + Pass + { + CGPROGRAM + float4 frag(v2f_img i) : SV_Target + { + float4 Weights = tex2D( _A, i.uv ); + float4 LayerBase = tex2D( _B, i.uv ); + float4 Layer1 = tex2D( _C, i.uv ); + return lerp ( LayerBase, Layer1, Weights.x ); + } + ENDCG + } + + Pass + { + CGPROGRAM + sampler2D _D; + float4 frag ( v2f_img i ) : SV_Target + { + float4 Weights = tex2D ( _A, i.uv ); + float4 LayerBase = tex2D ( _B, i.uv ); + float4 Layer1 = tex2D ( _C, i.uv ); + float4 Layer2 = tex2D ( _D, i.uv ); + return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ); + } + ENDCG + } + + Pass + { + CGPROGRAM + sampler2D _D; + sampler2D _E; + float4 frag ( v2f_img i ) : SV_Target + { + float4 Weights = tex2D ( _A, i.uv ); + float4 LayerBase = tex2D ( _B, i.uv ); + float4 Layer1 = tex2D ( _C, i.uv ); + float4 Layer2 = tex2D ( _D, i.uv ); + float4 Layer3 = tex2D ( _E, i.uv ); + return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ); + } + ENDCG + } + + Pass + { + CGPROGRAM + sampler2D _D; + sampler2D _E; + sampler2D _F; + float4 frag ( v2f_img i ) : SV_Target + { + float4 Weights = tex2D ( _A, i.uv ); + float4 LayerBase = tex2D ( _B, i.uv ); + float4 Layer1 = tex2D ( _C, i.uv ); + float4 Layer2 = tex2D ( _D, i.uv ); + float4 Layer3 = tex2D ( _E, i.uv ); + float4 Layer4 = tex2D ( _F, i.uv ); + return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w ); + } + ENDCG + } + } +} |