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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs')
-rw-r--r--Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs71
1 files changed, 0 insertions, 71 deletions
diff --git a/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs b/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs
deleted file mode 100644
index 80260507..00000000
--- a/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class GameManager : MonoBehaviour {
- public TextMesh text_fx_name;
- public GameObject[] fx_prefabs;
- public int index_fx = 0;
- private Ray ray;
- private RaycastHit2D ray_cast_hit;
-
- void Start ()
- {
- text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
- }
-
- void Update ()
- {
- if (Input.GetMouseButtonDown (0))
- {
- ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- ray_cast_hit = Physics2D.Raycast(new Vector2(ray.origin.x, ray.origin.y), new Vector2(0,0));
- if (ray_cast_hit)
- {
- switch(ray_cast_hit.transform.name){
- case "BG":
- Instantiate(fx_prefabs[ index_fx ], new Vector3(ray.origin.x, ray.origin.y, 0), Quaternion.identity);
- break;
- case "UI-arrow-right":
- ray_cast_hit.transform.SendMessage("Go");
- index_fx++;
- if(index_fx >= fx_prefabs.Length)
- index_fx = 0;
- text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
- break;
- case "UI-arrow-left":
- ray_cast_hit.transform.SendMessage("Go");
- index_fx--;
- if(index_fx <= -1)
- index_fx = fx_prefabs.Length - 1;
- text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
- break;
- case "Instructions":
- Destroy(ray_cast_hit.transform.gameObject);
- break;
- }
- }
- }
- //Change-FX keyboard..
- if ( Input.GetKeyDown("z") || Input.GetKeyDown("left") ){
- GameObject.Find("UI-arrow-left").SendMessage("Go");
- index_fx--;
- if(index_fx <= -1)
- index_fx = fx_prefabs.Length - 1;
- text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
- }
-
- if ( Input.GetKeyDown("x") || Input.GetKeyDown("right")){
- GameObject.Find("UI-arrow-right").SendMessage("Go");
- index_fx++;
- if(index_fx >= fx_prefabs.Length)
- index_fx = 0;
- text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
- }
-
- if ( Input.GetKeyDown("space") ){
- Instantiate(fx_prefabs[ index_fx ], new Vector3(0, 0, 0), Quaternion.identity);
- }
- }
-
-}