diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs')
-rw-r--r-- | Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs b/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs deleted file mode 100644 index 80260507..00000000 --- a/Assets/Art/Vfx/Hit & Slashes Vol.3/Demo Scene/GameManager.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class GameManager : MonoBehaviour { - public TextMesh text_fx_name; - public GameObject[] fx_prefabs; - public int index_fx = 0; - private Ray ray; - private RaycastHit2D ray_cast_hit; - - void Start () - { - text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; - } - - void Update () - { - if (Input.GetMouseButtonDown (0)) - { - ray = Camera.main.ScreenPointToRay(Input.mousePosition); - ray_cast_hit = Physics2D.Raycast(new Vector2(ray.origin.x, ray.origin.y), new Vector2(0,0)); - if (ray_cast_hit) - { - switch(ray_cast_hit.transform.name){ - case "BG": - Instantiate(fx_prefabs[ index_fx ], new Vector3(ray.origin.x, ray.origin.y, 0), Quaternion.identity); - break; - case "UI-arrow-right": - ray_cast_hit.transform.SendMessage("Go"); - index_fx++; - if(index_fx >= fx_prefabs.Length) - index_fx = 0; - text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; - break; - case "UI-arrow-left": - ray_cast_hit.transform.SendMessage("Go"); - index_fx--; - if(index_fx <= -1) - index_fx = fx_prefabs.Length - 1; - text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; - break; - case "Instructions": - Destroy(ray_cast_hit.transform.gameObject); - break; - } - } - } - //Change-FX keyboard.. - if ( Input.GetKeyDown("z") || Input.GetKeyDown("left") ){ - GameObject.Find("UI-arrow-left").SendMessage("Go"); - index_fx--; - if(index_fx <= -1) - index_fx = fx_prefabs.Length - 1; - text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; - } - - if ( Input.GetKeyDown("x") || Input.GetKeyDown("right")){ - GameObject.Find("UI-arrow-right").SendMessage("Go"); - index_fx++; - if(index_fx >= fx_prefabs.Length) - index_fx = 0; - text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name; - } - - if ( Input.GetKeyDown("space") ){ - Instantiate(fx_prefabs[ index_fx ], new Vector3(0, 0, 0), Quaternion.identity); - } - } - -} |