diff options
author | chai <chaifix@163.com> | 2021-08-09 20:00:32 +0800 |
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committer | chai <chaifix@163.com> | 2021-08-09 20:00:32 +0800 |
commit | 178934547d835d28b628ccc884e20a5b23b437d4 (patch) | |
tree | c40d05efa05425e6a51d60e5fec055b441d1efbc /Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs | |
parent | 701c32a420a29ac1eb6be1d214c59b238fa388b2 (diff) |
+特效
Diffstat (limited to 'Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs')
-rw-r--r-- | Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs b/Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs new file mode 100644 index 00000000..7add8138 --- /dev/null +++ b/Assets/Art/Vfx/Hit & Slashes Vol.3/SelfDestruct.cs @@ -0,0 +1,13 @@ +using UnityEngine; +using System.Collections; + + +public class SelfDestruct : MonoBehaviour { + public float selfdestruct_in = 4; // Setting this to 0 means no selfdestruct. + + void Start () { + if ( selfdestruct_in != 0){ + Destroy (gameObject, selfdestruct_in); + } + } +} |