diff options
author | chai <chaifix@163.com> | 2021-08-31 19:07:21 +0800 |
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committer | chai <chaifix@163.com> | 2021-08-31 19:07:21 +0800 |
commit | ffd1d5af496e0a0eff343b27c4f0f965bbbf79eb (patch) | |
tree | c5a8ae2116040ce8c483454b2e82093f247db341 /Assets/Art/Vfx/StylizedProjectilePack1/shader | |
parent | 476abf41a7357db0dd870f0d221f1a26481ab2bf (diff) |
*projectile
Diffstat (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/shader')
4 files changed, 80 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader new file mode 100644 index 00000000..2f93d93c --- /dev/null +++ b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader @@ -0,0 +1,31 @@ +// Simplified Additive Particle shader. Differences from regular Additive Particle one: +// - no Tint color +// - no Smooth particle support +// - no AlphaTest +// - no ColorMask + +Shader "EffectCore/Mobile/Particles/Additive-ZTestAlways" { +Properties { + _MainTex ("Particle Texture", 2D) = "white" {} +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off ZTest Always Fog { Color (0,0,0,0) } + + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture * primary + } + } + } +} +}
\ No newline at end of file diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader.meta b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader.meta new file mode 100644 index 00000000..19d2e0d9 --- /dev/null +++ b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-Add-ZTestAlways.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 82046620a68da0744b061e5164cb6dab +timeCreated: 1509476657 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader new file mode 100644 index 00000000..c1d351b2 --- /dev/null +++ b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader @@ -0,0 +1,31 @@ +// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one: +// - no Tint color +// - no Smooth particle support +// - no AlphaTest +// - no ColorMask + +Shader "EffectCore/Mobile/Particles/Alpha Blended-ZTestAlways" { +Properties { + _MainTex ("Particle Texture", 2D) = "white" {} +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + Cull Off Lighting Off ZWrite Off ZTest Always Fog { Color (0,0,0,0) } + + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture * primary + } + } + } +} +} diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader.meta b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader.meta new file mode 100644 index 00000000..860b264c --- /dev/null +++ b/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b1a68c81a4338f04c876def2ec4af58c +timeCreated: 1509476657 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: |