diff options
author | chai <chaifix@163.com> | 2020-10-27 19:38:53 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-27 19:38:53 +0800 |
commit | 61fbc2cdd8368505c3c8ce893af020463cc2a669 (patch) | |
tree | ca98e978624b23912be535f595483322142f797d /Assets/Art/Vfx/Sword slash VFX/Models | |
parent | 8834c57999ce2e9d88262d5e7d2f31b65eaf3477 (diff) |
*misc
Diffstat (limited to 'Assets/Art/Vfx/Sword slash VFX/Models')
34 files changed, 1573 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx b/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx Binary files differnew file mode 100644 index 00000000..80522b7d --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx.meta b/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx.meta new file mode 100644 index 00000000..375f6b1a --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/Cell.fbx.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: 71ed97187ac84c94ab903c47a50d507b +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: Cell + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 0 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx b/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx Binary files differnew file mode 100644 index 00000000..334c0bee --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx.meta b/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx.meta new file mode 100644 index 00000000..f445d6ff --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/Cone2.fbx.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: ee119ff0b02c82442b0fd869e52878cb +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: Cone2 + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 0 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx b/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx Binary files differnew file mode 100644 index 00000000..a612bce5 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx.meta b/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx.meta new file mode 100644 index 00000000..30a11a49 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/HOVLCrystalPiese.fbx.meta @@ -0,0 +1,93 @@ +fileFormatVersion: 2 +guid: 3e7e92633d750d440b9551f9f4bf95aa +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: EGACrystalPiese + 2186277476908879412: ImportLogs + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 0 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx b/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx Binary files differnew file mode 100644 index 00000000..d64b330b --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx.meta b/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx.meta new file mode 100644 index 00000000..46b2ebfe --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/IceSpikes2.fbx.meta @@ -0,0 +1,94 @@ +fileFormatVersion: 2 +guid: b9ce37055ebde674f81e44fcd35f6184 +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: IceSpikes2 + 7400000: IceSpikes2|RetopoAction + 9500000: //RootNode + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + 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100644 index 00000000..4f84ebf5 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/MagicSword.fbx.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: c8934126fd9131249a579eeadd5f60a5 +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: MagicSword + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 0 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + 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Binary files differnew file mode 100644 index 00000000..03a34522 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/QuadToCircle.fbx diff --git a/Assets/Art/Vfx/Sword slash VFX/Models/QuadToCircle.fbx.meta b/Assets/Art/Vfx/Sword slash VFX/Models/QuadToCircle.fbx.meta new file mode 100644 index 00000000..54ce73de --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Models/QuadToCircle.fbx.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: c9b3eaae0aa575c4db6feb3ae6fea5a7 +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: No Name + 2300000: //RootNode + 3300000: //RootNode + 4300000: QuadToCircle + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + 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