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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader')
-rw-r--r--Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader65
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader
deleted file mode 100644
index d3a67ca9..00000000
--- a/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader
+++ /dev/null
@@ -1,65 +0,0 @@
-// 动态模糊
-
-Shader "Erika/Common/Image/MotionBlur"
-{
- Properties
- {
- _MainTex("Texture", 2D) = "white" {}
- _Angle("Angle", float) = 0
- _Distance("Distance", float) = 0
- _UnitTileOffset("TileOffset", Vector) = (1,1,0,0)
- _Iterate("Iterate Count", float) = 1
- }
-
- SubShader
- {
- Tags { "RenderType" = "Opaque" "Queue" = "Transparent-1"}
- LOD 100
-
- ZWrite Off
- ZTest LEqual
-
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass
- {
- CGPROGRAM
- #pragma vertex image_vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- #include "./ImageEffect.cginc"
-
- float _Angle;
- fixed _Distance;
- float _Iterate; // 迭代次数
- float _AlphaMultiplier; //
-
- fixed4 frag(image_v2f i) : SV_Target
- {
- _Distance = 0.1;
-
- fixed2 uv0 = i.uv;
-
- fixed4 color = fixed4(0,0,0,0);
- const float count = 20;
- float step = _Distance / count;
- float amount = 0.2f;
- for(int i = 0; i < count; ++i)
- {
- fixed2 uv = uv0 + step * i * fixed2(cos(radians(_Angle)), sin(radians(_Angle)));
- if(uv.x > 1) continue;
- if(uv.x < 0) continue;
- float weight = amount - amount * ((float)i / (float)count);
- color += tex2D(_MainTex, uv) * weight;
- }
-
- color.a *= _AlphaMultiplier;
-
- return color;
- }
- ENDCG
- }
- }
-
-} // shader