diff options
author | chai <chaifix@163.com> | 2021-08-30 21:11:54 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-08-30 21:11:54 +0800 |
commit | 86ec4522be1d0b932006801c7bf2297adc9f0028 (patch) | |
tree | 551739eaff15f0a1990f997409da8926979ba85a /Assets/Bundle/Unit/PC | |
parent | 07fd372981a16672af23e30816ade14fcb744804 (diff) |
*misc
Diffstat (limited to 'Assets/Bundle/Unit/PC')
3 files changed, 151 insertions, 13 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset index f831dda6..8a96d3d8 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset @@ -14,7 +14,9 @@ MonoBehaviour: m_EditorClassIdentifier: animationName: Frank_RPG_Assassin_Combo02_1 animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_1.anim - animationEvents: [] + animationEvents: + - {fileID: 114964882930719632} + - {fileID: 114533364586825402} hurtBoxes: [] hitBoxes: - collider: @@ -49,12 +51,12 @@ MonoBehaviour: frames: - frame: 7 active: 1 - position: {x: 0.89, y: 0.97, z: 0} - size: {x: 1.09, y: 1.69, z: 1} + position: {x: 1.37, y: 0.97, z: 0} + size: {x: 1.58, y: 1.69, z: 1} - frame: 9 active: 1 - position: {x: 1.02, y: 0.83, z: 0} - size: {x: 0.91, y: 1.4, z: 1} + position: {x: 1.22, y: 0.92, z: 0} + size: {x: 1.1, y: 1.56, z: 1} - collider: type: 0 pivot: 1 @@ -87,12 +89,12 @@ MonoBehaviour: frames: - frame: 10 active: 1 - position: {x: 1.05, y: 0.82, z: 0} - size: {x: 0.9, y: 1.28, z: 1} + position: {x: 1.2, y: 0.91, z: 0} + size: {x: 1.11, y: 1.71, z: 1} - frame: 13 active: 1 - position: {x: 1.12, y: 0.78, z: 0} - size: {x: 0.91, y: 1.49, z: 1} + position: {x: 1.21, y: 0.83, z: 0} + size: {x: 0.91, y: 1.54, z: 1} throwBoxes: [] blockBoxes: [] defendBoxes: [] @@ -131,3 +133,41 @@ MonoBehaviour: parameters: m_keys: m_values: [] +--- !u!114 &114533364586825402 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3} + m_Name: EventEffect + m_EditorClassIdentifier: + startFrame: 11 + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab + attached: 0 + bone: + position: {x: 0, y: 0, z: 0} + rotation: {x: 9.041, y: 3.24, z: -13.587} + scale: {x: 0.8, y: 0.8, z: 0.8} +--- !u!114 &114964882930719632 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3} + m_Name: EventEffect + m_EditorClassIdentifier: + startFrame: 7 + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab + attached: 0 + bone: + position: {x: 0, y: 0, z: 0} + rotation: {x: 29.554, y: -2.357, z: -15.468} + scale: {x: 0.8, y: 0.8, z: 0.8} diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset index bfd97bd1..7527688f 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset @@ -10,11 +10,14 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3} - m_Name: Frank_RPG_Assassin_Combo02_2(Clone) + m_Name: Frank_RPG_Assassin_Combo02_2 m_EditorClassIdentifier: animationName: Frank_RPG_Assassin_Combo02_2 animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_2.anim - animationEvents: [] + animationEvents: + - {fileID: 114347121473010800} + - {fileID: 114766687553299966} + - {fileID: 114312737581800856} hurtBoxes: [] hitBoxes: - collider: @@ -165,7 +168,64 @@ MonoBehaviour: m_keys: 00000000 m_values: - from: 0.57 - to: 0.85 + to: 1 parameters: m_keys: m_values: [] +--- !u!114 &114312737581800856 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3} + m_Name: EventEffect + m_EditorClassIdentifier: + startFrame: 12 + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab + attached: 0 + bone: + position: {x: 0, y: -0.5, z: 0} + rotation: {x: 0, y: 0, z: -30} + scale: {x: 0.8, y: 0.8, z: 0.8} +--- !u!114 &114347121473010800 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3} + m_Name: EventEffect + m_EditorClassIdentifier: + startFrame: 2 + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab + attached: 0 + bone: + position: {x: 0, y: 0, z: 0} + rotation: {x: -20, y: 0, z: 0} + scale: {x: 0.8, y: 0.8, z: -0.8} +--- !u!114 &114766687553299966 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3} + m_Name: EventEffect + m_EditorClassIdentifier: + startFrame: 6 + effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab + attached: 0 + bone: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 80, z: 0} + scale: {x: 0.8, y: 0.8, z: 0.8} diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset index 54f82ad4..48ee18cd 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset @@ -16,7 +16,45 @@ MonoBehaviour: animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_3.anim animationEvents: [] hurtBoxes: [] - hitBoxes: [] + hitBoxes: + - collider: + type: 0 + pivot: 1 + multiHit: 0 + hitResponse: 2 + hitBack: {x: 0, y: 0, z: 0} + freezeFramesSelf: 0 + freezeFramesOther: 0 + sparkPath: Assets/Art/Vfx/Hit & Slashes Vol.3/Prefabs/hit-blue-3.prefab + sparkAnchor: 1 + sparkOffset: {x: 0, y: 0, z: 0} + multiSparks: 0 + spark2Path: + spark2Anchor: 0 + spark2Offset: {x: 0, y: 0, z: 0} + spark3Path: + spark3Anchor: 0 + spark3Offset: {x: 0, y: 0, z: 0} + selfEffect: 0 + otherEffect: 0 + zoomCamera: 0 + shakeScreen: 0 + shakeOffset: {x: 0, y: 0} + shakeStrength: 0 + colorDrift: 0 + blur: 0 + soundPath: + useGravity: 0 + multiple: 0 + frames: + - frame: 6 + active: 1 + position: {x: 0.63, y: 0.48, z: 0} + size: {x: 3.06, y: 1, z: 1} + - frame: 10 + active: 1 + position: {x: 0, y: 0.52, z: 0} + size: {x: 2.48, y: 1, z: 1} throwBoxes: [] blockBoxes: [] defendBoxes: [] |