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authorchai <chaifix@163.com>2021-08-30 21:11:54 +0800
committerchai <chaifix@163.com>2021-08-30 21:11:54 +0800
commit86ec4522be1d0b932006801c7bf2297adc9f0028 (patch)
tree551739eaff15f0a1990f997409da8926979ba85a /Assets/Bundle/Unit/PC
parent07fd372981a16672af23e30816ade14fcb744804 (diff)
*misc
Diffstat (limited to 'Assets/Bundle/Unit/PC')
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset58
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset66
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset40
3 files changed, 151 insertions, 13 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset
index f831dda6..8a96d3d8 100644
--- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset
+++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset
@@ -14,7 +14,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
animationName: Frank_RPG_Assassin_Combo02_1
animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_1.anim
- animationEvents: []
+ animationEvents:
+ - {fileID: 114964882930719632}
+ - {fileID: 114533364586825402}
hurtBoxes: []
hitBoxes:
- collider:
@@ -49,12 +51,12 @@ MonoBehaviour:
frames:
- frame: 7
active: 1
- position: {x: 0.89, y: 0.97, z: 0}
- size: {x: 1.09, y: 1.69, z: 1}
+ position: {x: 1.37, y: 0.97, z: 0}
+ size: {x: 1.58, y: 1.69, z: 1}
- frame: 9
active: 1
- position: {x: 1.02, y: 0.83, z: 0}
- size: {x: 0.91, y: 1.4, z: 1}
+ position: {x: 1.22, y: 0.92, z: 0}
+ size: {x: 1.1, y: 1.56, z: 1}
- collider:
type: 0
pivot: 1
@@ -87,12 +89,12 @@ MonoBehaviour:
frames:
- frame: 10
active: 1
- position: {x: 1.05, y: 0.82, z: 0}
- size: {x: 0.9, y: 1.28, z: 1}
+ position: {x: 1.2, y: 0.91, z: 0}
+ size: {x: 1.11, y: 1.71, z: 1}
- frame: 13
active: 1
- position: {x: 1.12, y: 0.78, z: 0}
- size: {x: 0.91, y: 1.49, z: 1}
+ position: {x: 1.21, y: 0.83, z: 0}
+ size: {x: 0.91, y: 1.54, z: 1}
throwBoxes: []
blockBoxes: []
defendBoxes: []
@@ -131,3 +133,41 @@ MonoBehaviour:
parameters:
m_keys:
m_values: []
+--- !u!114 &114533364586825402
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 11
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: 9.041, y: 3.24, z: -13.587}
+ scale: {x: 0.8, y: 0.8, z: 0.8}
+--- !u!114 &114964882930719632
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 7
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: 29.554, y: -2.357, z: -15.468}
+ scale: {x: 0.8, y: 0.8, z: 0.8}
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset
index bfd97bd1..7527688f 100644
--- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset
+++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_2.asset
@@ -10,11 +10,14 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3}
- m_Name: Frank_RPG_Assassin_Combo02_2(Clone)
+ m_Name: Frank_RPG_Assassin_Combo02_2
m_EditorClassIdentifier:
animationName: Frank_RPG_Assassin_Combo02_2
animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_2.anim
- animationEvents: []
+ animationEvents:
+ - {fileID: 114347121473010800}
+ - {fileID: 114766687553299966}
+ - {fileID: 114312737581800856}
hurtBoxes: []
hitBoxes:
- collider:
@@ -165,7 +168,64 @@ MonoBehaviour:
m_keys: 00000000
m_values:
- from: 0.57
- to: 0.85
+ to: 1
parameters:
m_keys:
m_values: []
+--- !u!114 &114312737581800856
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 12
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: -0.5, z: 0}
+ rotation: {x: 0, y: 0, z: -30}
+ scale: {x: 0.8, y: 0.8, z: 0.8}
+--- !u!114 &114347121473010800
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 2
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: -20, y: 0, z: 0}
+ scale: {x: 0.8, y: 0.8, z: -0.8}
+--- !u!114 &114766687553299966
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 6
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: 0, z: 0}
+ rotation: {x: 0, y: 80, z: 0}
+ scale: {x: 0.8, y: 0.8, z: 0.8}
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset
index 54f82ad4..48ee18cd 100644
--- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset
+++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_3.asset
@@ -16,7 +16,45 @@ MonoBehaviour:
animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Assassin_Combo02_3.anim
animationEvents: []
hurtBoxes: []
- hitBoxes: []
+ hitBoxes:
+ - collider:
+ type: 0
+ pivot: 1
+ multiHit: 0
+ hitResponse: 2
+ hitBack: {x: 0, y: 0, z: 0}
+ freezeFramesSelf: 0
+ freezeFramesOther: 0
+ sparkPath: Assets/Art/Vfx/Hit & Slashes Vol.3/Prefabs/hit-blue-3.prefab
+ sparkAnchor: 1
+ sparkOffset: {x: 0, y: 0, z: 0}
+ multiSparks: 0
+ spark2Path:
+ spark2Anchor: 0
+ spark2Offset: {x: 0, y: 0, z: 0}
+ spark3Path:
+ spark3Anchor: 0
+ spark3Offset: {x: 0, y: 0, z: 0}
+ selfEffect: 0
+ otherEffect: 0
+ zoomCamera: 0
+ shakeScreen: 0
+ shakeOffset: {x: 0, y: 0}
+ shakeStrength: 0
+ colorDrift: 0
+ blur: 0
+ soundPath:
+ useGravity: 0
+ multiple: 0
+ frames:
+ - frame: 6
+ active: 1
+ position: {x: 0.63, y: 0.48, z: 0}
+ size: {x: 3.06, y: 1, z: 1}
+ - frame: 10
+ active: 1
+ position: {x: 0, y: 0.52, z: 0}
+ size: {x: 2.48, y: 1, z: 1}
throwBoxes: []
blockBoxes: []
defendBoxes: []