diff options
author | chai <chaifix@163.com> | 2020-10-13 07:02:26 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-13 07:02:26 +0800 |
commit | 58a47386a711746d17c5c66ac897a53f7a4aad4b (patch) | |
tree | e73d4906280793b5fb3070fe258333e0ad988115 /Assets/Editor/Optimization/AnimationOptimize.cs | |
parent | 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd (diff) |
+samurai & ninja animations
Diffstat (limited to 'Assets/Editor/Optimization/AnimationOptimize.cs')
-rw-r--r-- | Assets/Editor/Optimization/AnimationOptimize.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Editor/Optimization/AnimationOptimize.cs b/Assets/Editor/Optimization/AnimationOptimize.cs new file mode 100644 index 00000000..0a709cc1 --- /dev/null +++ b/Assets/Editor/Optimization/AnimationOptimize.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AnimationOptimize : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} |