summaryrefslogtreecommitdiff
path: root/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-22 23:30:02 +0800
committerchai <chaifix@163.com>2020-10-22 23:30:02 +0800
commit917e9e0b320775634dc2e710f7deac74fd0822f0 (patch)
tree637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
parent8268e4e308bd110dfea4ad849a7ff74e66951349 (diff)
* amplify shader editor
Diffstat (limited to 'Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc')
-rw-r--r--Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
new file mode 100644
index 00000000..23af035c
--- /dev/null
+++ b/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
@@ -0,0 +1,26 @@
+// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
+
+#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
+#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
+
+#if defined(UNITY_NO_FULL_STANDARD_SHADER)
+# define UNITY_STANDARD_SIMPLE 1
+#endif
+
+#include "UnityStandardConfig.cginc"
+
+#if UNITY_STANDARD_SIMPLE
+ #include "UnityStandardCoreForwardSimple.cginc"
+ VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); }
+ VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); }
+ half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); }
+ half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); }
+#else
+ #include "UnityStandardCore.cginc"
+ VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
+ VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
+ half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
+ half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
+#endif
+
+#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED