diff options
author | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-22 23:30:02 +0800 |
commit | 917e9e0b320775634dc2e710f7deac74fd0822f0 (patch) | |
tree | 637f3cccc80e7738c8a077fa3ff59218b8b18ee8 /Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc | |
parent | 8268e4e308bd110dfea4ad849a7ff74e66951349 (diff) |
* amplify shader editor
Diffstat (limited to 'Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc')
-rw-r--r-- | Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc new file mode 100644 index 00000000..23af035c --- /dev/null +++ b/Assets/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc @@ -0,0 +1,26 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED +#define UNITY_STANDARD_CORE_FORWARD_INCLUDED + +#if defined(UNITY_NO_FULL_STANDARD_SHADER) +# define UNITY_STANDARD_SIMPLE 1 +#endif + +#include "UnityStandardConfig.cginc" + +#if UNITY_STANDARD_SIMPLE + #include "UnityStandardCoreForwardSimple.cginc" + VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); } + VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); } + half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); } + half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); } +#else + #include "UnityStandardCore.cginc" + VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } + VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } + half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } + half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } +#endif + +#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED |