summaryrefslogtreecommitdiff
path: root/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-11 20:00:58 +0800
committerchai <chaifix@163.com>2020-10-11 20:00:58 +0800
commit8b384dffa0d9c63c7a657c6e567c2ddefbf046cd (patch)
tree3f4d669b73b6622aa49627c4ccb3c78d51a82bde /Assets/MeshUtility/Documentation/notes/MeshSeparator.md
parentcd3aee8d640f6abcc82802ca7abbcdfa031c20d3 (diff)
+Saionji show off scene
Diffstat (limited to 'Assets/MeshUtility/Documentation/notes/MeshSeparator.md')
-rw-r--r--Assets/MeshUtility/Documentation/notes/MeshSeparator.md25
1 files changed, 25 insertions, 0 deletions
diff --git a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
new file mode 100644
index 00000000..da93e7d9
--- /dev/null
+++ b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
@@ -0,0 +1,25 @@
+# MeshSeparator
+
+MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.
+
+## How to use
+
+Select a GameObject contained skinned mesh and BlendShape:
+
+<img src="../images/interface_1.jpg" width="200">
+
+Select `Mesh Utility` -> `MeshSeparator`:
+
+<img src="../images/interface_2.jpg" width="200">
+
+The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:
+
+<img src="../images/interface_3.jpg" width="200">
+
+In this example, the model's mesh are split into two parts: face and body:
+
+Face: with BlendShape | Body: without BlendShape
+:-------------------------:|:-------------------------:
+<img title="result_1.jpg" src="../images/result_1.jpg" width="200"> | <img title="result_2.jpg" src="../images/result_2.jpg" width="200">
+
+Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation. \ No newline at end of file