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authorchai <chaifix@163.com>2020-10-15 19:05:22 +0800
committerchai <chaifix@163.com>2020-10-15 19:05:22 +0800
commitf049177e20a276049c61edbad631c1b2bbdd5706 (patch)
tree7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/MeshUtility/Runtime/HumanoidLoader.cs
parent6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff)
-advanced inspector
+odin
Diffstat (limited to 'Assets/MeshUtility/Runtime/HumanoidLoader.cs')
-rw-r--r--Assets/MeshUtility/Runtime/HumanoidLoader.cs60
1 files changed, 0 insertions, 60 deletions
diff --git a/Assets/MeshUtility/Runtime/HumanoidLoader.cs b/Assets/MeshUtility/Runtime/HumanoidLoader.cs
deleted file mode 100644
index 2a5d5252..00000000
--- a/Assets/MeshUtility/Runtime/HumanoidLoader.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-
-namespace MeshUtility
-{
- public static class HumanoidLoader
- {
- public static Avatar LoadHumanoidAvatar(Transform root, IEnumerable<(Transform, HumanBodyBones)> boneMap)
- {
- var description = new HumanDescription
- {
- skeleton = root.GetComponentsInChildren<Transform>()
- .Select(x => x.ToSkeletonBone()).ToArray(),
- human = boneMap
- .Select(x => new HumanBone
- {
- boneName = x.Item1.name,
- humanName = s_humanTranitBoneNameMap[x.Item2],
- limit = new HumanLimit
- {
- useDefaultValues = true,
- }
- }).ToArray(),
-
- armStretch = 0.05f,
- legStretch = 0.05f,
- upperArmTwist = 0.5f,
- lowerArmTwist = 0.5f,
- upperLegTwist = 0.5f,
- lowerLegTwist = 0.5f,
- feetSpacing = 0,
- hasTranslationDoF = false,
- };
-
- return AvatarBuilder.BuildHumanAvatar(root.gameObject, description);
- }
-
- static SkeletonBone ToSkeletonBone(this Transform t)
- {
- var sb = new SkeletonBone();
- sb.name = t.name;
- sb.position = t.localPosition;
- sb.rotation = t.localRotation;
- sb.scale = t.localScale;
- return sb;
- }
-
- static HumanBodyBones TraitToHumanBone(string x)
- {
- return (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), x.Replace(" ", ""), true);
- }
-
- static readonly Dictionary<HumanBodyBones, string> s_humanTranitBoneNameMap =
- HumanTrait.BoneName.ToDictionary(
- x => TraitToHumanBone(x),
- x => x);
- }
-}