diff options
author | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
commit | f049177e20a276049c61edbad631c1b2bbdd5706 (patch) | |
tree | 7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/MeshUtility/Runtime/HumanoidLoader.cs | |
parent | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff) |
-advanced inspector
+odin
Diffstat (limited to 'Assets/MeshUtility/Runtime/HumanoidLoader.cs')
-rw-r--r-- | Assets/MeshUtility/Runtime/HumanoidLoader.cs | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/Assets/MeshUtility/Runtime/HumanoidLoader.cs b/Assets/MeshUtility/Runtime/HumanoidLoader.cs deleted file mode 100644 index 2a5d5252..00000000 --- a/Assets/MeshUtility/Runtime/HumanoidLoader.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace MeshUtility -{ - public static class HumanoidLoader - { - public static Avatar LoadHumanoidAvatar(Transform root, IEnumerable<(Transform, HumanBodyBones)> boneMap) - { - var description = new HumanDescription - { - skeleton = root.GetComponentsInChildren<Transform>() - .Select(x => x.ToSkeletonBone()).ToArray(), - human = boneMap - .Select(x => new HumanBone - { - boneName = x.Item1.name, - humanName = s_humanTranitBoneNameMap[x.Item2], - limit = new HumanLimit - { - useDefaultValues = true, - } - }).ToArray(), - - armStretch = 0.05f, - legStretch = 0.05f, - upperArmTwist = 0.5f, - lowerArmTwist = 0.5f, - upperLegTwist = 0.5f, - lowerLegTwist = 0.5f, - feetSpacing = 0, - hasTranslationDoF = false, - }; - - return AvatarBuilder.BuildHumanAvatar(root.gameObject, description); - } - - static SkeletonBone ToSkeletonBone(this Transform t) - { - var sb = new SkeletonBone(); - sb.name = t.name; - sb.position = t.localPosition; - sb.rotation = t.localRotation; - sb.scale = t.localScale; - return sb; - } - - static HumanBodyBones TraitToHumanBone(string x) - { - return (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), x.Replace(" ", ""), true); - } - - static readonly Dictionary<HumanBodyBones, string> s_humanTranitBoneNameMap = - HumanTrait.BoneName.ToDictionary( - x => TraitToHumanBone(x), - x => x); - } -} |