summaryrefslogtreecommitdiff
path: root/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-15 07:24:10 +0800
committerchai <chaifix@163.com>2020-10-15 07:24:10 +0800
commite846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch)
tree7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
parentcd12e74241678ee3c0752484d310b202187ba24c (diff)
*ability system
Diffstat (limited to 'Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs')
-rw-r--r--Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs b/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
new file mode 100644
index 00000000..3419ebb6
--- /dev/null
+++ b/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs
@@ -0,0 +1,13 @@
+using System;
+
+namespace AdvancedInspector
+{
+ /// <summary>
+ /// Since internal Unity classes are not "Advanced Inspector" friendly,
+ /// this attribute force their own members to be exposed without the need of "InspectAttribute".
+ /// Be careful, all public property/fields will be exposed in a recursive manner.
+ /// This may expose stuff that were not meant to be exposed.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class BypassAttribute : Attribute, IListAttribute { }
+} \ No newline at end of file