diff options
author | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
commit | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch) | |
tree | 7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs | |
parent | cd12e74241678ee3c0752484d310b202187ba24c (diff) |
*ability system
Diffstat (limited to 'Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs')
-rw-r--r-- | Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs b/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs new file mode 100644 index 00000000..3419ebb6 --- /dev/null +++ b/Assets/Plugins/AdvancedInspector/Attributes/Bypass.cs @@ -0,0 +1,13 @@ +using System; + +namespace AdvancedInspector +{ + /// <summary> + /// Since internal Unity classes are not "Advanced Inspector" friendly, + /// this attribute force their own members to be exposed without the need of "InspectAttribute". + /// Be careful, all public property/fields will be exposed in a recursive manner. + /// This may expose stuff that were not meant to be exposed. + /// </summary> + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] + public class BypassAttribute : Attribute, IListAttribute { } +}
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