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authorchai <chaifix@163.com>2020-10-15 07:24:10 +0800
committerchai <chaifix@163.com>2020-10-15 07:24:10 +0800
commite846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch)
tree7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs
parentcd12e74241678ee3c0752484d310b202187ba24c (diff)
*ability system
Diffstat (limited to 'Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs')
-rw-r--r--Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs b/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs
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index 00000000..a0331216
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+++ b/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs
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+using System;
+
+namespace AdvancedInspector
+{
+ /// <summary>
+ /// Similar to Unity's "Range" attribute but for the Advanced Inspector.
+ /// However, Unity's version is flagged to be "Field Only", while this one can be placed on Properties.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class RangeValueAttribute : Attribute, IListAttribute
+ {
+ private float min;
+
+ /// <summary>
+ /// Min value, the current value cannot go below that.
+ /// </summary>
+ public float Min
+ {
+ get { return min; }
+ set { min = value; }
+ }
+
+ private float max;
+
+ /// <summary>
+ /// Max value, the current value cannot go above that.
+ /// </summary>
+ public float Max
+ {
+ get { return max; }
+ set { max = value; }
+ }
+
+ public RangeValueAttribute(float min, float max)
+ {
+ this.min = min;
+ this.max = max;
+ }
+ }
+} \ No newline at end of file