diff options
author | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
commit | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch) | |
tree | 7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs | |
parent | cd12e74241678ee3c0752484d310b202187ba24c (diff) |
*ability system
Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs')
-rw-r--r-- | Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs b/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs new file mode 100644 index 00000000..608a45f5 --- /dev/null +++ b/Assets/Plugins/Editor/AdvancedInspector/ExtraGUI/ExtraGUILayout.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using UnityEngine; +using UnityEditor; + +namespace AdvancedInspector +{ + public static class ExtraGUILayout + { + public static float FloatAngle(float value) + { + return FloatAngle(value, -1, -1, -1); + } + + public static float FloatAngle(float value, float snap) + { + return FloatAngle(value, snap, -1, -1); + } + + public static float FloatAngle(float value, float snap, float min, float max) + { + Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32); + rect.x += 8; + return ExtraGUI.FloatAngle(rect, value, snap, min, max); + } + + public static int IntAngle(int value) + { + return IntAngle(value, -1, -1, -1); + } + + public static int IntAngle(int value, int snap) + { + return IntAngle(value, snap, -1, -1); + } + + public static int IntAngle(int value, int snap, int min, int max) + { + Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32); + rect.x += 8; + return ExtraGUI.IntAngle(rect, value, snap, min, max); + } + + public static int CycleButton(int selected, GUIContent[] contents, GUIStyle style) + { + if (GUILayout.Button(contents[selected], style)) + { + selected++; + if (selected >= contents.Length) + selected = 0; + } + + return selected; + } + } +} |