diff options
author | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-14 22:05:02 +0800 |
commit | 0d221e6c05d59d812d494f05b9916d85650032eb (patch) | |
tree | 8d8274e25f956e26b7d5be9f29c620bae721307a /Assets/Scripts/AbilitySystem/AbilitySystem.cs | |
parent | 11a29ca87429b2b8005777463d3c98fd376e4a24 (diff) |
+action
Diffstat (limited to 'Assets/Scripts/AbilitySystem/AbilitySystem.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/AbilitySystem.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs new file mode 100644 index 00000000..ce4ff49e --- /dev/null +++ b/Assets/Scripts/AbilitySystem/AbilitySystem.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 每个角色拥有一个ablity system +/// </summary> +public class AbilitySystem +{ + /// <summary> + /// 当前执行的ability + /// </summary> + private AbilityBase m_Currrent; + + public AbilityBase Current + { + get + { + return m_Currrent; + } + } + + private List<AbilityBase> m_Abilities; + + public void ForceStart(AbilityBase ability) + { + if (ability == null) + return; + ability.OnEnter(); + } + + public void AddAbility(AbilityBase ability) + { + m_Abilities.Add(ability); + } + + public void OnUpdate() + { + if(m_Currrent != null) + { + m_Currrent.OnUpdate(); + } + } + +}
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