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authorchai <chaifix@163.com>2020-10-14 22:05:02 +0800
committerchai <chaifix@163.com>2020-10-14 22:05:02 +0800
commit0d221e6c05d59d812d494f05b9916d85650032eb (patch)
tree8d8274e25f956e26b7d5be9f29c620bae721307a /Assets/Scripts/AbilitySystem/AbilitySystem.cs
parent11a29ca87429b2b8005777463d3c98fd376e4a24 (diff)
+action
Diffstat (limited to 'Assets/Scripts/AbilitySystem/AbilitySystem.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/AbilitySystem.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs
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+++ b/Assets/Scripts/AbilitySystem/AbilitySystem.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 每个角色拥有一个ablity system
+/// </summary>
+public class AbilitySystem
+{
+ /// <summary>
+ /// 当前执行的ability
+ /// </summary>
+ private AbilityBase m_Currrent;
+
+ public AbilityBase Current
+ {
+ get
+ {
+ return m_Currrent;
+ }
+ }
+
+ private List<AbilityBase> m_Abilities;
+
+ public void ForceStart(AbilityBase ability)
+ {
+ if (ability == null)
+ return;
+ ability.OnEnter();
+ }
+
+ public void AddAbility(AbilityBase ability)
+ {
+ m_Abilities.Add(ability);
+ }
+
+ public void OnUpdate()
+ {
+ if(m_Currrent != null)
+ {
+ m_Currrent.OnUpdate();
+ }
+ }
+
+} \ No newline at end of file