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authorchai <chaifix@163.com>2020-10-15 07:24:10 +0800
committerchai <chaifix@163.com>2020-10-15 07:24:10 +0800
commite846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch)
tree7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
parentcd12e74241678ee3c0752484d310b202187ba24c (diff)
*ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions/ActionBase.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionBase.cs27
1 files changed, 16 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
index f3d67fff..1458e340 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
@@ -2,17 +2,22 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionBase : MonoBehaviour
+public abstract class ActionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private int m_ID;
+ public int ID
+ {
+ get
+ {
+ return m_ID;
+ }
+ }
+
+ protected ActionBase()
+ {
+ m_ID = UIDManager.Acquire();
+ }
+
+ public abstract void Execute();
- // Update is called once per frame
- void Update()
- {
-
- }
}