diff options
author | chai <chaifix@163.com> | 2020-10-27 09:08:54 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-27 09:08:54 +0800 |
commit | 8834c57999ce2e9d88262d5e7d2f31b65eaf3477 (patch) | |
tree | 6d2a7ff8a822f2ac13607d583191bc7e5757c9a2 /Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs | |
parent | 97b64a629a95980d9a2f6c9e37b4cb44acf33a59 (diff) |
*跳跃
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs index 3b1de41d..4e71dcf6 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs @@ -2,17 +2,20 @@ using System.Collections.Generic;
using UnityEngine;
-public class ActionJumpForward : MonoBehaviour
+// 垂直跳跃,切换到jump ability
+public class ActionJumpForward : ActionSwitchAbility
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private JumpAbility m_JumpAbility;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
+ : base(system, jumpAbility)
+ {
+ m_JumpAbility = jumpAbility;
+ }
+
+ public override void Execute()
+ {
+ m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
+ base.Execute(); // switch to jump ability
+ }
}
|