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authorchai <chaifix@163.com>2020-10-27 09:08:54 +0800
committerchai <chaifix@163.com>2020-10-27 09:08:54 +0800
commit8834c57999ce2e9d88262d5e7d2f31b65eaf3477 (patch)
tree6d2a7ff8a822f2ac13607d583191bc7e5757c9a2 /Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
parent97b64a629a95980d9a2f6c9e37b4cb44acf33a59 (diff)
*跳跃
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs25
1 files changed, 14 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
index 3b1de41d..4e71dcf6 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
@@ -2,17 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionJumpForward : MonoBehaviour
+// 垂直跳跃,切换到jump ability
+public class ActionJumpForward : ActionSwitchAbility
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private JumpAbility m_JumpAbility;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
+ : base(system, jumpAbility)
+ {
+ m_JumpAbility = jumpAbility;
+ }
+
+ public override void Execute()
+ {
+ m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
+ base.Execute(); // switch to jump ability
+ }
}