diff options
author | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-15 07:24:10 +0800 |
commit | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch) | |
tree | 7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs | |
parent | cd12e74241678ee3c0752484d310b202187ba24c (diff) |
*ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs index 73319e9e..442ce999 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs @@ -2,17 +2,18 @@ using System.Collections.Generic; using UnityEngine; -public class ActionPlaySfx : MonoBehaviour +public class ActionPlaySfx : ActionBase { - // Start is called before the first frame update - void Start() - { - - } + GameObject m_Sfx; + Vector3 m_TargetPos; - // Update is called once per frame - void Update() - { - - } -} + public ActionPlaySfx(GameObject sfx, Vector3 position) + { + m_Sfx = sfx; + m_TargetPos = position; + } + + public override void Execute() + { + } +}
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