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authorchai <chaifix@163.com>2020-10-15 07:24:10 +0800
committerchai <chaifix@163.com>2020-10-15 07:24:10 +0800
commite846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch)
tree7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
parentcd12e74241678ee3c0752484d310b202187ba24c (diff)
*ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs25
1 files changed, 13 insertions, 12 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
index 73319e9e..442ce999 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
@@ -2,17 +2,18 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionPlaySfx : MonoBehaviour
+public class ActionPlaySfx : ActionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ GameObject m_Sfx;
+ Vector3 m_TargetPos;
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+ public ActionPlaySfx(GameObject sfx, Vector3 position)
+ {
+ m_Sfx = sfx;
+ m_TargetPos = position;
+ }
+
+ public override void Execute()
+ {
+ }
+} \ No newline at end of file