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authorchai <chaifix@163.com>2020-10-29 19:39:42 +0800
committerchai <chaifix@163.com>2020-10-29 19:39:42 +0800
commitbdf47cf0fd36a5c858575a805cca70ab623868eb (patch)
treec93691007f656380decbcb93690292e273d4e217 /Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
parent61fbc2cdd8368505c3c8ce893af020463cc2a669 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
deleted file mode 100644
index d735ef5b..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 按下某个command
-/// </summary>
-public class ConditionCommand : ConditionBase
-{
- GamepadButton m_TargetCommand;
-
- public ConditionCommand(GamepadButton command)
- {
- m_TargetCommand = command;
- }
-
- public override bool Evaluate()
- {
- return InputManager.Instance.CurrentCommand.code == m_TargetCommand;
- }
-
-}