summaryrefslogtreecommitdiff
path: root/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-15 07:24:10 +0800
committerchai <chaifix@163.com>2020-10-15 07:24:10 +0800
commite846c64d6f927879cb8a095e62d773a8d7b3c9f4 (patch)
tree7882744bbf2b6c7096ec15fb300f088c5a0807c5 /Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
parentcd12e74241678ee3c0752484d310b202187ba24c (diff)
*ability system
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
deleted file mode 100644
index ab325866..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 在ability的某一帧切换到某个ability的trigger
-/// </summary>
-public class AbilityTrigger : Trigger
-{
- AbilityBase m_TargetAbility;
-
- public AbilityTrigger(ConditionBase condition, AbilityBase target)
- : base(condition)
- {
- m_TargetAbility = target;
- }
-
- public override bool Update()
- {
- // 如果满足条件,切换到下一个ability
- if (IsFulfilled())
- {
- return true;
- }
- return base.Update();
- }
-
-}