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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Avatar/Abilities/HurtAbility.cs
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/Scripts/Avatar/Abilities/HurtAbility.cs')
-rw-r--r--Assets/Scripts/Avatar/Abilities/HurtAbility.cs21
1 files changed, 0 insertions, 21 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/HurtAbility.cs b/Assets/Scripts/Avatar/Abilities/HurtAbility.cs
deleted file mode 100644
index c12c89c6..00000000
--- a/Assets/Scripts/Avatar/Abilities/HurtAbility.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 将伤害类型进行分类,决定不同的motion类型
-/// </summary>
-public enum HurtType
-{
- Light = 0, // 轻击
- Medium, // 中击
- Hard, // 重击
- Back,
- Up,
- Diagup
-}
-
-public class HurtAbility : AbilityBase
-{
-
-}