diff options
author | chai <chaifix@163.com> | 2020-11-02 09:00:15 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-02 09:00:15 +0800 |
commit | 64061aee5d7849f348f07b78fc3f96ad7555c147 (patch) | |
tree | 77ea9e4dc7a34e7d324c7cc9f2f8d6e978605d8f /Assets/Scripts/Avatar/Abilities/JumpAbility.cs | |
parent | e6fc3425078c4997bc035ce3636e9a756e697c4b (diff) |
*jump
Diffstat (limited to 'Assets/Scripts/Avatar/Abilities/JumpAbility.cs')
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/JumpAbility.cs | 44 |
1 files changed, 33 insertions, 11 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs index e0f73efa..5e953403 100644 --- a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs +++ b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs @@ -20,19 +20,23 @@ public struct JumpAbilityConfig public int animFD;
public int animBD;
public int animJumpEnd;
+
+ public bool skipStart; //没有准备动作
} public class JumpAbility : AbilityBase { public enum Direction
{
+ None,
Neutral,
Forward,
Backward
} - private enum State
+ public enum State
{
+ None,
Ready,
Up,
Down,
@@ -66,7 +70,25 @@ public class JumpAbility : AbilityBase int m_CurDownMotion;
Vector3 m_CurInitVelocity;
- private List<Trigger> m_Triggers = new List<Trigger>();
+ public State CurState
+ {
+ get
+ {
+ return m_CurState;
+ }
+ }
+
+ public Direction CurDirection
+ {
+ get
+ {
+ return m_Dir;
+ }
+ }
+
+ private List<Trigger> m_Triggers = new List<Trigger>();
+
+ bool m_SkipStart;
public JumpAbility(JumpAbilityConfig config)
{
@@ -84,7 +106,8 @@ public class JumpAbility : AbilityBase m_AnimJumpBackUpwards = config.animBU;
m_AnimJumpBackDownwards = config.animBD;
m_AnimJumpEnd = config.animJumpEnd; // on ground again
- }
+ m_SkipStart = config.skipStart;
+ }
public void SetDir(Direction dir)
{
@@ -121,9 +144,9 @@ public class JumpAbility : AbilityBase bool isDown = m_Body.Velocity.y < 0;
bool isFreeFall = Mathf.Approximately(m_Body.Velocity.y, 0);
- if (isOnGround)
+ if (isOnGround && !m_SkipStart)
m_CurState = State.Ready;
- else if (isUp)
+ else if (isUp || isOnGround && m_SkipStart)
m_CurState = State.Up;
else if (isDown || isFreeFall)
m_CurState = State.Down;
@@ -149,17 +172,17 @@ public class JumpAbility : AbilityBase }
if(motionInfo.shortNameHash == m_AnimJumpStart && motionInfo.normalizedTime >= 1f)
{
- m_Body.LocalVelocity = m_CurInitVelocity;
m_CurState = State.Up;
}
break;
case State.Up:
if(m_CurAnim != m_CurUpMotion)
{
+ m_Body.LocalVelocity = m_CurInitVelocity;
m_Animator.CrossFade(m_CurUpMotion, 0.2f);
m_CurAnim = m_CurUpMotion;
}
- if(m_Body.Velocity.y <= 0)
+ if(m_Body.Velocity.y < 0)
{
m_CurState = State.Down;
}
@@ -167,7 +190,7 @@ public class JumpAbility : AbilityBase case State.Down:
if(m_CurAnim != m_CurDownMotion)
{
- m_Animator.CrossFade(m_CurDownMotion, 0.2f);
+ m_Animator.CrossFade(m_CurDownMotion, 0.5f);
m_CurAnim = m_CurDownMotion;
}
if(m_Collider.IsOnGround)
@@ -210,12 +233,12 @@ public class JumpAbility : AbilityBase /// 结束
/// </summary>
/// <returns></returns>
- public bool IsJumpDone()
+ public bool IsJumpDone(float t = 1f)
{
if (m_CurState == State.End)
{
AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0);
- return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= 1f;
+ return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= t;
}
return false;
@@ -237,5 +260,4 @@ public class JumpAbility : AbilityBase m_Triggers.Add(trigger);
}
-
}
\ No newline at end of file |