summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Avatar/AbilitySystem.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-29 19:39:42 +0800
committerchai <chaifix@163.com>2020-10-29 19:39:42 +0800
commitbdf47cf0fd36a5c858575a805cca70ab623868eb (patch)
treec93691007f656380decbcb93690292e273d4e217 /Assets/Scripts/Avatar/AbilitySystem.cs
parent61fbc2cdd8368505c3c8ce893af020463cc2a669 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Avatar/AbilitySystem.cs')
-rw-r--r--Assets/Scripts/Avatar/AbilitySystem.cs90
1 files changed, 90 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/AbilitySystem.cs b/Assets/Scripts/Avatar/AbilitySystem.cs
new file mode 100644
index 00000000..46156c55
--- /dev/null
+++ b/Assets/Scripts/Avatar/AbilitySystem.cs
@@ -0,0 +1,90 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 每个角色拥有一个ablity system
+/// </summary>
+public class AbilitySystem
+{
+ private static List<AbilitySystem> AbilitySystems = new List<AbilitySystem>();
+
+ /// <summary>
+ /// 当前执行的ability
+ /// </summary>
+ private AbilityBase m_Currrent;
+
+ public AbilityBase Current
+ {
+ get
+ {
+ return m_Currrent;
+ }
+ }
+
+ private List<AbilityBase> m_Abilities = new List<AbilityBase>();
+
+ public AbilitySystem()
+ {
+ AbilitySystems.Add(this);
+ }
+
+ public static void Update()
+ {
+ foreach(var systems in AbilitySystems)
+ {
+ systems.OnUpdate();
+ }
+ }
+
+ public static void LateUpdate()
+ {
+ foreach (var systems in AbilitySystems)
+ {
+ systems.OnLateUpdate();
+ }
+ }
+
+ public void ForceStart(AbilityBase ability)
+ {
+ if (ability == null)
+ return;
+
+ if (m_Currrent != null)
+ m_Currrent.OnExit();
+
+ m_Currrent = ability;
+ m_Currrent.OnEnter();
+ }
+
+ public void AddAbility(AbilityBase ability)
+ {
+ m_Abilities.Add(ability);
+ }
+
+ public void OnUpdate()
+ {
+ if(m_Currrent != null)
+ {
+ m_Currrent.OnUpdate();
+ }
+ }
+
+ public void OnLateUpdate()
+ {
+ if(m_Currrent != null)
+ {
+ m_Currrent.OnLateUpdate();
+ }
+ }
+
+
+ public void SwitchToAbility(AbilityBase targetAbility)
+ {
+ if (m_Currrent != null)
+ m_Currrent.OnExit();
+ m_Currrent = targetAbility;
+ m_Currrent.OnEnter();
+ }
+
+} \ No newline at end of file