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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Avatar/Actions/ActionJump.cs
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/Scripts/Avatar/Actions/ActionJump.cs')
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionJump.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs
index c90e73f4..b281a7b3 100644
--- a/Assets/Scripts/Avatar/Actions/ActionJump.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs
@@ -2,20 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-// 垂直跳跃,切换到jump ability
-public class ActionJump : ActionSwitchAbility
+// 垂直跳跃,切换到jump state
+public class ActionJump : ActionSwitchState
{
- private JumpAbility m_JumpAbility;
+ private JumpState m_JumpState;
- public ActionJump(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
+ public ActionJump(StateSystem system, JumpState jumpState)
+ : base(system, jumpState)
{
- m_JumpAbility = jumpAbility;
+ m_JumpState = jumpState;
}
public override void Execute()
{
- m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
+ m_JumpState.SetDir(JumpState.Direction.Neutral);
base.Execute();
}
}