diff options
author | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
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committer | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
commit | f325841eff10ae492ce6c634d4b07cf058a068c6 (patch) | |
tree | 980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs | |
parent | be3ca8b172f22ce7c4c4316745e0df05de58b069 (diff) |
*state system
Diffstat (limited to 'Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs')
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs index 1e214d72..89327951 100644 --- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs @@ -2,20 +2,20 @@ using System.Collections.Generic; using UnityEngine; -// 基础的切换 ability -public class ActionSwitchAbility : ActionBase +// 基础的切换 state +public class ActionSwitchState : ActionBase { - AbilitySystem m_AbilitySystem; - AbilityBase m_TargetAbility; + StateSystem m_StateSystem; + StateBase m_TargetState; - public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility) + public ActionSwitchState(StateSystem stateSystem, StateBase targetState) { - m_AbilitySystem = abilitySystem; - m_TargetAbility = targetAbility; + m_StateSystem = stateSystem; + m_TargetState = targetState; } public override void Execute() { - m_AbilitySystem.SwitchToAbility(m_TargetAbility); + m_StateSystem.SwitchToState(m_TargetState); } } |