diff options
author | chai <chaifix@163.com> | 2020-11-09 16:03:45 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-09 16:03:45 +0800 |
commit | 0fdb81ffb2af8c39cfd611f485d46f3341206832 (patch) | |
tree | dde782dad44038d5d1d997451e5067e7a08b1d3e /Assets/Scripts/Avatar/HitInfo.cs | |
parent | 6a1dc10ecae4fa5e45ba19dc8a57b8f3f3199fcb (diff) |
* HitManager
Diffstat (limited to 'Assets/Scripts/Avatar/HitInfo.cs')
-rw-r--r-- | Assets/Scripts/Avatar/HitInfo.cs | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/Assets/Scripts/Avatar/HitInfo.cs b/Assets/Scripts/Avatar/HitInfo.cs index 8d24f6ee..aef9a03f 100644 --- a/Assets/Scripts/Avatar/HitInfo.cs +++ b/Assets/Scripts/Avatar/HitInfo.cs @@ -2,19 +2,22 @@ using System.Collections.Generic; using UnityEngine; -public class HitInfo +/// <summary>
+/// 每个招式配置的单个hit数据
+/// </summary> +public class Hit { public HitDefination defination; /// <summary> - /// 记录这个hit命中的avatar + /// 记录这个hit命中的avatar,避免连续击中 /// </summary> - private List<Avatar> m_HitAvatars = new List<Avatar>(); + private List<IInteractable> m_HitAvatars = new List<IInteractable>(); - public void AddRecord(Avatar avatar) + public void AddRecord(IInteractable interactable) { - if (!m_HitAvatars.Contains(avatar)) - m_HitAvatars.Add(avatar); + if (!m_HitAvatars.Contains(interactable)) + m_HitAvatars.Add(interactable); } // 招式结束后,清除记录的avatar @@ -23,9 +26,9 @@ public class HitInfo m_HitAvatars.Clear(); } - public bool HasRecord(Avatar avatar)
+ public bool HasRecord(IInteractable interactable)
{
- return m_HitAvatars.Contains(avatar);
+ return m_HitAvatars.Contains(interactable);
} } |