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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Avatar/HitInfo.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Avatar/HitInfo.cs')
-rw-r--r--Assets/Scripts/Avatar/HitInfo.cs34
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/Scripts/Avatar/HitInfo.cs b/Assets/Scripts/Avatar/HitInfo.cs
deleted file mode 100644
index aef9a03f..00000000
--- a/Assets/Scripts/Avatar/HitInfo.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 每个招式配置的单个hit数据
-/// </summary>
-public class Hit
-{
- public HitDefination defination;
-
- /// <summary>
- /// 记录这个hit命中的avatar,避免连续击中
- /// </summary>
- private List<IInteractable> m_HitAvatars = new List<IInteractable>();
-
- public void AddRecord(IInteractable interactable)
- {
- if (!m_HitAvatars.Contains(interactable))
- m_HitAvatars.Add(interactable);
- }
-
- // 招式结束后,清除记录的avatar
- public void WipeRecords()
- {
- m_HitAvatars.Clear();
- }
-
- public bool HasRecord(IInteractable interactable)
- {
- return m_HitAvatars.Contains(interactable);
- }
-
-}